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Error with Community Content: Heraklea

Posted: Mon Nov 20, 2017 6:54 pm
by TJD
I downloaded the Heraklea CC scenario just now and it not only crashed the game but locked up my entire system. I've reported this on Steam too. Here are the two errors:

Image
and
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Re: Error with Community Content: Heraklea

Posted: Mon Nov 20, 2017 7:00 pm
by zakblood
ok thanks for the report will test it myself now and post the results and also see what the developer has to say, sorry for your issue

Re: Error with Community Content: Heraklea

Posted: Mon Nov 20, 2017 7:03 pm
by zakblood
yes crashed mine also but didn't CTD, just exited out of the game and steam and took me back to the pre game splash screen
Untitled.jpg
Untitled.jpg (338.16 KiB) Viewed 2013 times
error report logs
FieldOfGlory2.zip
(4.5 KiB) Downloaded 108 times

Re: Error with Community Content: Heraklea

Posted: Mon Nov 20, 2017 7:07 pm
by zakblood
2nd attempt site version, same result, crashes the game and exits out of it, but only back to the splash screen and desktop

Re: Error with Community Content: Heraklea

Posted: Mon Nov 20, 2017 7:07 pm
by rbodleyscott
I expect Paul will need to update the scenario to work with the latest build. He needs to add the UnitTypeHasPoorStamina() function to his CombatTools.bsf script. (Even though the function does not currently actually do anything).

Re: Error with Community Content: Heraklea

Posted: Mon Nov 20, 2017 7:55 pm
by Paul59
rbodleyscott wrote:I expect Paul will need to update the scenario to work with the latest build. He needs to add the UnitTypeHasPoorStamina() function to his CombatTools.bsf script. (Even though the function does not currently actually do anything).
So has the UnitTypeHasPoorStamina function been added to the CombatTools.bsf file after I designed the scenario?

If so, then my Elephant Victory scenario will also be affected by this.

It might be best to just remove the modded CombatTools.bsf from these scenarios if it will need constant updating to stay in line with game updates.

Re: Error with Community Content: Heraklea

Posted: Tue Nov 21, 2017 8:11 am
by rbodleyscott
Paul59 wrote:
rbodleyscott wrote:I expect Paul will need to update the scenario to work with the latest build. He needs to add the UnitTypeHasPoorStamina() function to his CombatTools.bsf script. (Even though the function does not currently actually do anything).
So has the UnitTypeHasPoorStamina function been added to the CombatTools.bsf file after I designed the scenario?
Yes
If so, then my Elephant Victory scenario will also be affected by this.

It might be best to just remove the modded CombatTools.bsf from these scenarios if it will need constant updating to stay in line with game updates.
See my email re custom impact and melee POAs. This avoids the need to mod CombatTools.BSF for this purpose, and will not be affected by future updates.

Obviously you can't increase elephant panic range like this.

Re: Error with Community Content: Heraklea

Posted: Tue Nov 21, 2017 1:23 pm
by rbodleyscott
- Battle of Heraclea 280 BC v2 (Pyrrhos vs Romans) (https://en.wikipedia.org/wiki/Battle_of_Heraclea)
- The Elephant Victory 273 BC v2 (Seleucid king Antichos I vs Galatians)
- Battle of Apollonia 220 BC v2 (Seleucid king Antiochos III vs Molon, rebel governor of Media) (http://www.historyofwar.org/articles/ba ... lonia.html)

These have now been updated to work with v1.0.2 - you will need to redownload them. (First delete the existing versions, which you can do in the Epic Battles module selection screen).

Re: Error with Community Content: Heraklea

Posted: Tue Nov 21, 2017 9:37 pm
by peter01
rbodleyscott wrote:- Battle of Heraclea 280 BC v2 (Pyrrhos vs Romans) (https://en.wikipedia.org/wiki/Battle_of_Heraclea)
- The Elephant Victory 273 BC v2 (Seleucid king Antichos I vs Galatians)
- Battle of Apollonia 220 BC v2 (Seleucid king Antiochos III vs Molon, rebel governor of Media) (http://www.historyofwar.org/articles/ba ... lonia.html)

These have now been updated to work with v1.0.2 - you will need to redownload them. (First delete the existing versions, which you can do in the Epic Battles module selection screen).
All works for me now :D . Thanks for the prompt response fixing these issues, and Paul's battles are great additions.