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Some points of confusion

Posted: Mon Oct 16, 2017 6:37 pm
by Cumandante
1- Mechanically, what is the difference between Warriors, Bowmen, Mob and Medium Foot? Is the difference only in theme?

2- Why are some large units considered large artillery targets, but Mobs, the largest of them all, are not?

3- What does "-ve" mean in "-ve cohesion test modifier in open vs heavy foot and mounted." ?

4- Do turns in rough or hills cost more than turns in open?

5- Are all undrilled units also unmanoeuvrable? Do they pursue routers? Are these the units referred to as "untrained" in the manual?

6- What is the difference between "Limited CC" and "No CC" ?

7- Are skirmishers affected by unmanoeuvrable, and do they benefit from command range?

Re: Some points of confusion

Posted: Mon Oct 16, 2017 6:41 pm
by JaM2013
let me add one question - does the unmaneurable trait disappears from raw units if they gain some experience? (let say they become superior or Elite - it would be kinda strange having Elite Raw Roman Legionaries)

Re: Some points of confusion

Posted: Mon Oct 16, 2017 6:58 pm
by GiveWarAchance
1. All those infantry types are very different. Look at the pop-up box showing their stats and +/-s.

In the manual you can read about what the attributes mean in the pop-ups.

Re: Some points of confusion

Posted: Mon Oct 16, 2017 7:14 pm
by rbodleyscott
Cumandante wrote:1- Mechanically, what is the difference between Warriors, Bowmen, Mob and Medium Foot? Is the difference only in theme?
Bowmen and Mob are more vulnerable to cavalry in the open - the cavalry get +100 impact POA against them.

Warriors are prone to Pursuing broken enemy non-light foot.
2- Why are some large units considered large artillery targets, but Mobs, the largest of them all, are not?
Probably an oversight.
3- What does "-ve" mean in "-ve cohesion test modifier in open vs heavy foot and mounted." ?
Negative.
4- Do turns in rough or hills cost more than turns in open?
No. But moving in those terrains does cost more.
5- Are all undrilled units also unmanoeuvrable? Do they pursue routers? Are these the units referred to as "untrained" in the manual?
Undrilled Heavy Foot are all unmanoeuvrable. They only pursue routers if Raw.

No, untrained troops are even lower quality than Raw. They are just peasant levies for the most part.
6- What is the difference between "Limited CC" and "No CC" ?
Reduced CC means that manoeuvrable non-light troops won't get a free 45 degree turn. (Unmanouvrable ones don't anyway)

No CC means that the unit cannot be ordered at all this turn .
7- Are skirmishers affected by unmanoeuvrable, and do they benefit from command range?
No.

Re: Some points of confusion

Posted: Mon Oct 16, 2017 7:21 pm
by Cumandante
Thanks! :D

Could you please list the different unit qualities in order? And what their effects are besides PoAs and cohesion checks.

Re: Some points of confusion

Posted: Wed Oct 18, 2017 6:28 pm
by Cumandante
rbodleyscott wrote:Warriors are prone to Pursuing broken enemy non-light foot.
I'm still confused about this.
Are Warriors more prone to pursue than Undrilled Impact Medium Foot? If not, what is the difference between the two?

Re: Some points of confusion

Posted: Wed Oct 18, 2017 6:33 pm
by rbodleyscott
Cumandante wrote:
rbodleyscott wrote:Warriors are prone to Pursuing broken enemy non-light foot.
I'm still confused about this.
Are Warriors more prone to pursue than Undrilled Impact Medium Foot? If not, what is the difference between the two?
Undrilled Impact Heavy Foot are close order Warriors, yes they pursue. However, Undrilled Heavy Foot that are not Impact Foot - e.g. Hoplites - do not pursue (unless they are Raw).

And note, I am referring to Pursuing routers, not following up pushed back opponents, which both will do.

Re: Some points of confusion

Posted: Wed Oct 18, 2017 6:36 pm
by rbodleyscott
Cumandante wrote:Thanks! :D

Could you please list the different unit qualities in order?


Undrilled
Raw
Below Average
Average
Above Average
Superior
Highly Superior
Elite

but each of these is a label applied to a range of quality score.
And what their effects are besides PoAs and cohesion checks.
That's it. It's enough!

In addition Raw or worse troops are automatically Unmanoeuvrable, even if their troop-type normally isn't.

Re: Some points of confusion

Posted: Wed Oct 18, 2017 6:46 pm
by Cumandante
rbodleyscott wrote:Undrilled Impact Heavy Foot are close order Warriors, yes they pursue. However, Undrilled Heavy Foot that are not Impact Foot - e.g. Hoplites - do not pursue (unless they are Raw).

And note, I am referring to Pursuing routers, not following up pushed back opponents, which both will do.
So, if you were to create an Undrilled Impact Medium Foot unit (don't think there is any in the game), would that unit pursue routers?

Re: Some points of confusion

Posted: Wed Oct 18, 2017 6:50 pm
by JaM2013
rbodleyscott wrote:
In addition Raw or worse troops are automatically Unmanoeuvrable, even if their troop-type normally isn't.
so Raw legionaries would lose their unmaneuverable trait when they gain more experience?

Re: Some points of confusion

Posted: Wed Oct 18, 2017 6:55 pm
by rbodleyscott
Cumandante wrote:
rbodleyscott wrote:Undrilled Impact Heavy Foot are close order Warriors, yes they pursue. However, Undrilled Heavy Foot that are not Impact Foot - e.g. Hoplites - do not pursue (unless they are Raw).

And note, I am referring to Pursuing routers, not following up pushed back opponents, which both will do.
So, if you were to create an Undrilled Impact Medium Foot unit (don't think there is any in the game), would that unit pursue routers?
undrilled Impact Medium Foot are called Warriors

Re: Some points of confusion

Posted: Wed Oct 18, 2017 6:55 pm
by rbodleyscott
JaM2013 wrote:
rbodleyscott wrote:
In addition Raw or worse troops are automatically Unmanoeuvrable, even if their troop-type normally isn't.
so Raw legionaries would lose their unmaneuverable trait when they gain more experience?
Yes

Re: Some points of confusion

Posted: Wed Oct 18, 2017 6:57 pm
by JaM2013
btw, is there any difference between experience and elan? i see that they are usually same values, anyway im just wondering what effect it would have if elan was lower than experience for some (Triarii) and higher for others (Hastati & Velites)

Re: Some points of confusion

Posted: Wed Oct 18, 2017 7:23 pm
by Cumandante
rbodleyscott wrote:undrilled Impact Medium Foot are called Warriors
Why did you create a new unit type then?
I understand Cataphracts (less AP than Cavalry), Mob and Bowmen (penalty vs cavalry, unlike MF; and thematically different enough from one another to warrant a new type).
But Warriors doesn't seem necessary: you can easily copy their functionality with existing unit tags (Medium Foot, Undrilled, Impact Foot), and they don't seem to thematically warrant a different name: Undrilled Heavy Impact Foot didn't get a unique name.

I realize I might sound pedantic pushing this issue, but I really want to understand your thought-process.

Re: Some points of confusion

Posted: Wed Oct 18, 2017 8:47 pm
by GiveWarAchance
There is a big effect of skill levels on dice rolls.
Dice rolls are re-rolled if they are too low for elite and too high for raw etc.
You can read about it in the manual.

Re: Some points of confusion

Posted: Wed Oct 18, 2017 9:17 pm
by rbodleyscott
GiveWarAchance wrote:There is a big effect of skill levels on dice rolls.
Dice rolls are re-rolled if they are too low for elite and too high for raw etc.
You can read about it in the manual.
Yes, but that only affects cohesion tests, which were already mentioned.

Re: Some points of confusion

Posted: Wed Oct 18, 2017 9:18 pm
by rbodleyscott
Cumandante wrote:
rbodleyscott wrote:undrilled Impact Medium Foot are called Warriors
Why did you create a new unit type then?
I understand Cataphracts (less AP than Cavalry), Mob and Bowmen (penalty vs cavalry, unlike MF; and thematically different enough from one another to warrant a new type).
But Warriors doesn't seem necessary: you can easily copy their functionality with existing unit tags (Medium Foot, Undrilled, Impact Foot), and they don't seem to thematically warrant a different name: Undrilled Heavy Impact Foot didn't get a unique name.

I realize I might sound pedantic pushing this issue, but I really want to understand your thought-process.
We had to call them something. Warriors is a lot snappier than Undrilled Medium Impact Foot.

Note that Heavy Foot, and Undrilled Heavy Foot are technically (internally) different troop types too. Undrilled isn't a separate parameter that can be used for any troop type.

Re: Some points of confusion

Posted: Wed Oct 18, 2017 9:32 pm
by Cumandante
Thank you for the answers. Now I understand (even if I might not agree) why you went with a unique name for these units.

It's my first time interacting with a game designer actively working on a game I'm playing. I'm overwhelmed by curiosity and a desire to help make the game the best it can be. Keep it up, and thanks for the patience!