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Runtime error
Posted: Thu Aug 31, 2017 5:01 pm
by Papadax
Twice, in a row, I'm getting a Runtime error/ crash when I am trying to record auto-cam. Suggestions?
Re: Runtime error
Posted: Thu Aug 31, 2017 5:06 pm
by zakblood
any screen shots of the message or game logs etc?
output_log is in your main game install folder BSG_Data
sorry for your issues, a developer may need to reply once more data is given
http://www.slitherine.com/forum/viewtop ... 83&t=79060
above is the support topic of what maybe asked and required to help out with any issues, thanks
Re: Runtime error
Posted: Fri Sep 01, 2017 1:21 pm
by Papadax
Initialize engine version: 5.6.0p4 (396ab58c4e90)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 760 (ID=0x1187)
Vendor: NVIDIA
VRAM: 2017 MB
Driver: 22.21.13.8233
Begin MonoManager ReloadAssembly
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-Boo.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-Boo.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\ConsolePro.RemoteServer.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\ConsolePro.RemoteServer.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\GameAnalytics.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\GameAnalytics.dll into Unity Child Domain
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Completed reload, in 3.793 seconds
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.069028 ms
GameData::Awake
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[NetworkGameManager 0] - instance id is 5792
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[TextRepository] - Loaded text repo 'default'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
GameEvents is awake
BlackLab.Foundation.GameEvents:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
RefMan:GetBehaviour(Boolean, Boolean, Boolean)
NetworkedGameManager:Awake()
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Scene has changed. Was '_startup'. Now '_startup'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Focus = True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[DRMManager:DRMManager:DRMManager] - Expiry date disabled
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[DRMManager:DRMManager:DRMManager] - Start serial check
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
No serial file
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[DRMManager:DRMManager:DRMManager] - Serial check failed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[DRMManager:DRMManager:DRMManager] - Steam check failed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[StartUp:StartUp:StartUp] - G:\Masterinstall\BattlestarGalacticaDeadlock\Master Full\BSG.exe
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Setting up 2 worker threads for Enlighten.
Thread -> id: 3378 -> priority: 1
Thread -> id: 460 -> priority: 1
GameEvents disabled
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
GameEvents destroyed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Re: Runtime error
Posted: Fri Sep 01, 2017 1:25 pm
by Papadax
Honestly, not really a big deal, right now. But, I might get cranky, come my third or forth playthrough when I'm trying to record auto-cam for my grandkids. Good job overall on a slick game!
Re: Runtime error
Posted: Fri Sep 01, 2017 2:00 pm
by zakblood
thanks for the report, nothing there that stands out for me, but developer may ask you something else, thanks again and sorry for your issues
Re: Runtime error
Posted: Wed Sep 06, 2017 5:00 am
by blacklab
Hi
Recording autocam has some issues at the moment, whereby it does fail at times. We are working on it and hope to have it fixed soon.