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Rally

Posted: Sat Jan 14, 2006 9:13 pm
by levani
While playing you can use rally button only once or time by time?

Posted: Sat Jan 14, 2006 9:16 pm
by sum1won
Once per battle. It affects all units that have not already been routed.

Posted: Sun Jan 15, 2006 6:39 pm
by levani
thank you for information sum1won :D

Posted: Sun Jan 15, 2006 10:32 pm
by lcjr
Watch the two small icons below the unit graphic. The one that looks like an arrow is their moral status; green is good, orange is shaken and red routed.

The other one is a terrain indicator. Green is favored terrain and red is disadvantage terrain.

Posted: Sun Jan 15, 2006 11:36 pm
by Redpossum
Lcjr, forgive me, please.

I know this is annoying, but the word you want is morale :)

Moral means something entirely different.

In the theological sense, moral means adherence to religious law and doctrine.

In the secular sense, moral is more or less the same as ethical.

And yes, I know the issue is complicated by that napoleonic maxim, "The moral is to the physical as three is to two." What Napoleon was talking about there was morale, not moral.

To quote the US Army field manual, "Second only to the mission, the morale of the troops is of prime importance."

Posted: Mon Jan 16, 2006 3:22 am
by lcjr
Maybe it is moral? After all that bloodshed they run off to the nearest monastery to live the rest of their lives as simple monks to atone for their crimes.

And before you say it, yes I know Christianity didn't become the state religion until several centuries after the timespan of this game.

Posted: Mon Jan 16, 2006 6:35 pm
by sum1won
They ran towards their nearest CoM, silly.

May I ask question?

Posted: Mon Jan 16, 2006 7:16 pm
by tora_tora_tora
possum wrote:
To quote the US Army field manual, "Second only to the mission, the morale of the troops is of prime importance."
I've never heard about field manual, but this might be something I'd like to read.
So, how to keep up morale, how to employ your army, how to counter adversary tactics, things like that is written, I guess.
And one thing I want to know is the relation between morale and drill.
You know, in LA(Legion Arena), these are two independent skill, so even though you have junior officer in your unit, that will not
automatically mean your units is well-trained.

What is your standpoint of view about this? A junior officer is prerequisite of drill? Or there might be some drill-instructer(I've watched
full-metal-jacket), and Parris Island in Roman Legion, too? So high-morale and not so well-trained units can exist?

Posted: Mon Jan 16, 2006 8:03 pm
by sum1won
Yep. High morale is not the same as well disciplined/ trained. A high morale, low training unit might have a veleif that powers them on, but they might not be too good at fighting- just afraid of nothing.

Recovering Morale

Posted: Wed Apr 25, 2007 5:01 pm
by kongming
I think have seen references in the forum to the idea that units may recover some morale, become reordered and ready to go back into the fray, but does it actually happen? I don't think I've seen units move back up from say the orange arrow "shaken" to the yellow triangle in any amount of time, at least not in the scope of a battle. Am I overlooking anything?

Posted: Mon Apr 30, 2007 10:58 pm
by kongming
I actually saw the yellow triangle for the first time last night. After "Rallying the troops" one unit that was at the orange arrow, came back to the yellow triangle.

Posted: Fri May 04, 2007 11:36 pm
by Redpossum
kongming, yes, that's exactly how it works, if you do it right :)

The same mechanic was essentially carried forward to Legion Arena from Spartan/GoT.

Posted: Sat May 05, 2007 10:49 am
by kongming
Possum thanks for the response.

But isn't it odd that you don't go through the "yellow" stage on the way down through the morale stages, just "go for it" to "Shaken" to "We're out of here"; that "yellow" only shows up when recovering morale. It would give one a much better sense of when to send in the reserves if you could see morale decline to "yellow" before it reaches "orange". I'd like to see Slitherine adjust this in Arcane Legions.

Posted: Tue May 08, 2007 2:05 pm
by dithyrambos
kongming wrote:Possum thanks for the response.

But isn't it odd that you don't go through the "yellow" stage on the way down through the morale stages, just "go for it" to "Shaken" to "We're out of here"; that "yellow" only shows up when recovering morale. It would give one a much better sense of when to send in the reserves if you could see morale decline to "yellow" before it reaches "orange". I'd like to see Slitherine adjust this in Arcane Legions.
Well, if I remember it correctly, in Spartan, yellow and green meant the same thing morale-wise, the only difference being that green showed high morale and high organization, and yellow showed high morale but disorganization. Units that stayed ordered throughout the fight would then drop right into orange, because it is the next step below green. By the time the rally button is normally used, the units have become disordered, and therefore when their morale goes back up, it goes up to yellow to symbolize this. Perhaps the same principle applies here?

Posted: Wed May 09, 2007 12:58 am
by kongming
Thanks for the insight Dithyrambos. It seems to work exactly as you describe. I had lost track of the "organization/cohesion" part of the equation.

My apologies for my ignorance, is this the scenario that is represented by the "green to orange" pattern: a unit enters the fray in high morale with high organization, then as the fight turns against them their morale falters, and as a result of faltering morale, they lose cohesion. Then, when the trumpets sound and the troops rally, they may regain morale, but not necessarily cohesion or vice versa. Is it possible for a unit to lose cohesion but not morale? Couldn't a cavalry charge or a barrage of arrows affect cohesion, but not necessary morale?