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Conforming - why?

Posted: Tue Aug 19, 2008 11:46 am
by nikgaukroger
Bugged me for a while this one and I can't recall seeing an explanation.

Why bother having conforming at all in FoG?

The rules for non-conformed combat work so why have the conforming rules which can lead to what can be seen as odd situations occuring when BGs move a long way to conform?

I'd be interested in the writers thinking on this.

Posted: Tue Aug 19, 2008 2:31 pm
by petedalby
Totally agree Nik - the point was made during testing. Conforming can lead to strange situations - and unexpecte outcomes.

Pete

Posted: Tue Aug 19, 2008 3:27 pm
by madaxeman
makes the inevitable routs tidier?

Posted: Tue Aug 19, 2008 4:40 pm
by ars_belli
Because historically, opposing battle lines tended not to remain at odd angles to one another as the fighting progressed? :wink:

Cheers,
Scott

Posted: Tue Aug 19, 2008 4:42 pm
by carlos
Looks pretty?

Posted: Tue Aug 19, 2008 7:08 pm
by Ranimiro
I think it is mainly because it simplifies the modeling of a rout, push, etc... imagine trying to model a unit chasing or routing in diagonal through your BGs? Pretty nasty and always a conflictive situation.

Posted: Tue Aug 19, 2008 7:17 pm
by vercingetorix
I think that in real life, the lines squared off naturally as meele progressed

Posted: Tue Aug 19, 2008 8:42 pm
by MarkSieber
I'd say more like collapsed together, rather than squared :) It does make things a bit tidier on table.

Posted: Tue Aug 19, 2008 9:11 pm
by timmy1
So it has nothing to do with Wargames largely suffering from OCD and having an uncontrolable urge to tidy up the battle lines then...