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Soviet Guards,Waffen SS & Kriegsmarine miniMod
Posted: Sun Dec 04, 2016 8:14 am
by terminator
Hello,
While playing to Order of Battle Blitzkrieg came to me this idea : Why do not to make waffen ss a nation for part ?
I quickly made this mod (a few hours).
You can now recruit waffen SS units (cost+10).
I did not change the SE units so this mod is fully compatible with all the scenario.
http://www.mediafire.com/file/hx5anbkmd ... ffenSS.zip

- Game.JPG (149.01 KiB) Viewed 7448 times
Re: Waffen SS miniMod
Posted: Sun Dec 04, 2016 8:15 am
by terminator
Purchase screen :

- Purchase.JPG (145.41 KiB) Viewed 7447 times
Re: Waffen SS miniMod
Posted: Sun Dec 04, 2016 11:34 am
by daon
Can you be interested, I made a modification of the mod PHCAS that can be used with all the German campaigns.
SS (and Hungarian) units can be purchased
Http://www.hostingpics.net/viewer.php?i ... pShots.jpg
http://www.mundusbellicus.fr/forum/gran ... orps/page3
Re: Waffen SS miniMod
Posted: Mon Dec 05, 2016 5:27 am
by terminator
Attractive screenshots !
Is there a link to download your mod ?
Re: Waffen SS miniMod
Posted: Mon Dec 05, 2016 3:58 pm
by daon
It is finished for 1939-1943.
For the end of the war I still have quite a lot of "BigUnit" to do
Before putting a download link I would like to have the agreement of PHCAS
Re: Waffen SS miniMod
Posted: Tue Dec 06, 2016 9:46 am
by terminator
If it is a modification of another mod then it is problematic.
Re: Waffen SS miniMod
Posted: Thu Mar 02, 2017 8:04 am
by terminator
Somebody interested in a new nation?

- Kriegsmarine.JPG (106.41 KiB) Viewed 6783 times

- Kriegsmarine(2).JPG (136.07 KiB) Viewed 6783 times
Re: Waffen SS miniMod
Posted: Thu Mar 02, 2017 8:57 am
by terminator
You will have the possibility of buying ships :

- Kriegsmarine(3).JPG (174.29 KiB) Viewed 6768 times
Re: Waffen SS miniMod
Posted: Sat Mar 04, 2017 8:17 pm
by Akkula
I think is a fantastic idea Terminator.
Although I wouldnt have time to play it, I would love if you finish this mini-mod. I think a lot of people would try it through the Grand Campaigns.
Re: Waffen SS miniMod
Posted: Tue Mar 07, 2017 4:55 am
by terminator

- Purchase.JPG (55 KiB) Viewed 6589 times
Here is the file for Kriegsmarine :
http://www.mediafire.com/file/es2ygl6w4 ... marine.zip
4 remarks :
- Waffen SS included
- only kriegsmarine can buy ships
- no River Boat
- Aircraft Carrier only available from 01/06/45
Re: Waffen SS miniMod
Posted: Tue Mar 07, 2017 1:12 pm
by guille1434
Just a question... If you start in a map with no port with Kriegsmarine flag... How it would be possible for the player to buy the first unit (with this unit, I think you will be able to "occupy" other ports to obtain new purchasing places in the same map)?
Thanks for sharing!
Re: Waffen SS miniMod
Posted: Tue Mar 07, 2017 5:45 pm
by terminator
You have to start a map with a port if you want to buy and deploy ship (ship can not capture other ports, ground unit can).
The solution is to place port in edges of map (port = marine anchor).
Here is an example before deployement :

- Port1.JPG (28.8 KiB) Viewed 6541 times
And after the deployement:

- Port2.JPG (22.1 KiB) Viewed 6541 times
Boats can be repaired in this place.
Re: Waffen SS miniMod
Posted: Tue Mar 07, 2017 7:28 pm
by guille1434
So... It is not possible to use this mod in the existing campaign maps (which do no not have "Kriegsmarine nation" ports or "virtual ports" in map's edge). Perhaps it would a nice idea to add a Kriegsmarine infantry unit (with sea transport, of course) in order to allow the Kriegsmarine to occupy its own ports to make repairs or upgrades to its ships. On the other hand... Is it easy (or just possible) to open in the editor the map of the first scenario in any existing campaign and add a Kriegsmarine port? If not, this interesting mod would only work for custom made campaigns... (I am not interested in a separate "SS" nation, but a "Kriegsmarine" nation is a very interesting idea for me).
Re: Waffen SS miniMod
Posted: Tue Mar 07, 2017 10:39 pm
by guille1434
Here is a possible icon for the Kriegsmarine Infantry...
Re: Waffen SS & Kriegsmarine miniMod
Posted: Wed Mar 08, 2017 7:35 am
by terminator
Hi guille1434,
If you use "share flags", it is possible to deploy "Kriegsmarine ships" in Germany port.
Before deployement :

- Port3.JPG (69.88 KiB) Viewed 6499 times
After deployement :

- Port4.JPG (51.76 KiB) Viewed 6499 times
Re: Waffen SS & Kriegsmarine miniMod
Posted: Wed Mar 08, 2017 7:37 am
by terminator
A strange thing, is that we can deploy boats next to cities if cities are placed by the sea.
Before deployement :

- Port5.JPG (47.18 KiB) Viewed 6499 times
After deployement :

- Port6.JPG (44.64 KiB) Viewed 6499 times
Thank you for the marines

Re: Waffen SS & Kriegsmarine miniMod
Posted: Wed Mar 08, 2017 7:58 am
by terminator
If you don't want to deploy boats next to cities placed by the sea, you have to change "Sea -> Shallow Sea" :
Deployement and moving impossible for boats :

- Port7b.jpg (78.98 KiB) Viewed 6493 times
Re: Waffen SS & Kriegsmarine miniMod
Posted: Wed Mar 08, 2017 8:11 am
by terminator
Another strange thing, is that we can deploy boats next to Airports if Airports are placed by the sea such as cities.
Before deployement (the port was deleted) :

- Port8.JPG (51.18 KiB) Viewed 6491 times
After deployement (the port was deleted) :

- Port8b.JPG (46.74 KiB) Viewed 6491 times
Re: Waffen SS & Kriegsmarine miniMod
Posted: Wed Mar 08, 2017 10:54 am
by terminator
Just a fast test to see

- CaptureJap.JPG (100.06 KiB) Viewed 6474 times
Re: Waffen SS & Kriegsmarine miniMod
Posted: Wed Mar 08, 2017 12:06 pm
by guille1434
Ok, I see... that makes things better... Where is to be found the "share flags" function to enable it? Thanks for the explanation!