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Better visibility for rivers at borders

Posted: Mon Jul 04, 2016 12:54 pm
by Robotron
I read some players find it difficult to spot rivers at borders because of the wide lines partially overshadowing/hiding the rivers undernath.

Unfortunately there is no easy way to implement decreasing the border width via a single keystroke, but if you really need to know where those rivers are you can do the following:

Attached to this post you will find a zip-archive containing a png-file called "border_gradient.png" with narrowed borders, to copy into the following folder (after unpacking of course) :

CTGW/Data/Graphics/hexes

overwrite the old "border_gradient.png" file (but make a copy first to revert to the old style).

Ingame-preview of narrowed borders:

Image

If you need the borders even thinner just say so.

Cheers! 8)

Re: Better visibility for rivers at borders

Posted: Mon Jul 04, 2016 4:43 pm
by Vokt
First of all, let me congratulate you for the great work done on this mod.

Regarding this borders matter, I'd like to know if it would be possible to get more accurate borders. Right now, borders set in the game don't seem to fit much with the historical ones. Specially Germany's borders are far from being like the historical ones.

Also, any chance in the near future for being possible to mod the map or the counters? I heard in the past that Slitherine guys would eventually make possible that in the future.

Re: Better visibility for rivers at borders

Posted: Mon Jul 04, 2016 7:29 pm
by Robotron
Sorry Vokt, but at the moment there is NO way to mod the map and therefore the starting borders at all since all data is encrypted into the mapfiles and not accessible except for people knowing how to modifiy the data using a hex-editor and with knowledge of the mapfiles structure.

Modding the counters would be easy, I could do that if you tell me what should be modded. :)

Re: Better visibility for rivers at borders

Posted: Wed Jul 13, 2016 8:50 pm
by Vokt
Something like this could be tried?:

Re: Better visibility for rivers at borders

Posted: Sat Jul 16, 2016 6:54 am
by nehi
whats the point to let mailing envelopes fight? i never understand that... tbh im not able to play game just cause of it, i dont need much, but i want to see men or machines im sending to spread the death 8)

panzer general from 1994 its a measure, anything worse looking 22 years later breaks any immerse

Re: Better visibility for rivers at borders

Posted: Sat Jul 16, 2016 5:37 pm
by Vokt
Those "envelopes" are just military symbols my friend. Just a convention as the thousands that there are in life.

Re: Better visibility for rivers at borders

Posted: Sat Jul 16, 2016 10:54 pm
by nehi
double crossed envelopes charge! single crossed enevelopes move through breaktrough, great :lol:

but it doesnt explain why anybody prefer it?

Re: Better visibility for rivers at borders

Posted: Sun Jul 17, 2016 10:57 am
by Vokt
As long as counters are present in almost all wargames it shouldn't be surprising either.

Re: Better visibility for rivers at borders

Posted: Mon Jul 18, 2016 5:45 am
by nehi
i guess its cause its used in boardgames, but there are (many) informations, in ctgw its just poor geometrics

Re: Better visibility for rivers at borders

Posted: Sun Sep 25, 2016 5:37 pm
by satchel
nehi wrote:double crossed envelopes charge! single crossed enevelopes move through breaktrough, great :lol:

but it doesnt explain why anybody prefer it?
It's just a matter of aesthetics. I strongly prefer using military symbols over little pictures of soldiers. The map is an abstraction, to begin with.

Re: Better visibility for rivers at borders

Posted: Thu Feb 23, 2017 11:07 pm
by Capitaine
Robotron wrote:I read some players find it difficult to spot rivers at borders because of the wide lines partially overshadowing/hiding the rivers undernath.

Unfortunately there is no easy way to implement decreasing the border width via a single keystroke, but if you really need to know where those rivers are you can do the following:

Attached to this post you will find a zip-archive containing a png-file called "border_gradient.png" with narrowed borders, to copy into the following folder (after unpacking of course) :

CTGW/Data/Graphics/hexes

overwrite the old "border_gradient.png" file (but make a copy first to revert to the old style).


If you need the borders even thinner just say so.

Cheers! 8)
Hi Robotron, I originally posted my issue with borders over on the Matrix forum a while ago, and I just found the later posts directing to your mod here. Thanks so much for taking the time to mod this, It's great and just what I was looking for.

Are these the original graphics? They look so much better I can't understand why they would've changed from them in the first place.