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Slow play of computer?
Posted: Mon Apr 11, 2016 3:34 pm
by bruce1944
Love this game!

Great graphics!

I have one huge gripe

, is there any way to speed up the computer turn in single play??? Maybe its just my box but the game just crawls thru the computer turn. Can the play of the comp be skipped to speed up the action???
Re: Slow play of computer?
Posted: Mon Apr 11, 2016 3:44 pm
by zakblood
http://www.slitherine.com/forum/viewforum.php?f=372
info on what and how to post is in this thread,
http://www.slitherine.com/forum/viewtop ... 72&t=64167
post a reply in there (top link) thanks with patch status and drx report thanks, and staff or developers will take a look at what is or may be wrong, thanks
Re: Slow play of computer?
Posted: Mon Apr 11, 2016 4:12 pm
by adherbal
There have been a few reports of slower AI since the update. We're looking into it and are implementing a number improvements. As far as I can tell I have not experienced a major difference myself, but it's a constant balancing act between better AI and faster AI.
Re: Slow play of computer?
Posted: Mon Apr 11, 2016 5:03 pm
by jdarocha
Computer lag has been a problem with this game since day one. I have played OOB on two different systems, one of them being an ultra fast PC I bought a few months ago and the game still lags. Morning Sun was ok, and after a series of patches OOB finally corrected this problem, but this latest expansion seems like a huge step backwards. On the plus side, it's a great game still.
Halder
Re: Slow play of computer?
Posted: Mon Apr 11, 2016 10:14 pm
by bru888
Not wishing to pile on here, but there is a significant difference in AI processing time from 2.2.5 to 2.3.8, enough to derail a scenario that I was designing. Tolerable AI playing time went to - no kidding - 20 minutes per turn. I've been advised to simplify it but, is that really what I want to do?
Given a choice, I would pick a slightly dumber AI than this plodding ponderer. Maybe I have not been playing long enough, but I did not mind the old AI at all. Seemed OK to me.
Re: Slow play of computer?
Posted: Mon Apr 11, 2016 11:15 pm
by bruce1944
If this were a beer ands snacks game...at the AI rate of turn completion..I'd be on the floor looking up in short order!
Re: Slow play of computer?
Posted: Tue Apr 12, 2016 4:40 am
by Decaff
It has indeed gotten slower since I last played a few months ago. I recently purchases the Chinese and Marine campaigns. I have a serious problem with the Nanchang scenario, it gets hung on the computer's 1st turn and will not advance. I've tried restarting the scenario using different units restarting the game, my computer and nothing. I waited over 30 mins after the loading bar was filled and still nothing.
Also what happened to the train transport icons when moving a unit from a town? If i don't want them in a train I have no idea where the train transport starts unless i look at the unit info.
Re: Slow play of computer?
Posted: Tue Apr 12, 2016 4:53 am
by Xiaomaoxin
Re: Slow play of computer?
Posted: Tue Apr 12, 2016 5:22 am
by Decaff
Awesome tyvm that worked!
Re: Slow play of computer?
Posted: Tue Apr 12, 2016 12:55 pm
by bru888
I see here and in Tech Support some acknowledgement of this issue. Perhaps a game-wide hot fix in in the works?
Re: Slow play of computer?
Posted: Tue Apr 12, 2016 7:02 pm
by Myrddraal
Indeed, we're working hard on a number of optimisations to the AI code. This won't be a silver bullet, some turns are just hard for the AI to calculate, especially when it is on the back foot, but we hope it will bring about a noticeable improvement across the board.
Note that if you have a turn that never ends, this is most definitely a bug and it would be very helpful if you could upload a log file and savegame for us.
Re: Slow play of computer?
Posted: Tue Apr 12, 2016 9:44 pm
by bru888
Myrddraal wrote:Indeed, we're working hard on a number of optimisations to the AI code. This won't be a silver bullet, some turns are just hard for the AI to calculate, especially when it is on the back foot, but we hope it will bring about a noticeable improvement across the board.
Note that if you have a turn that never ends, this is most definitely a bug and it would be very helpful if you could upload a log file and savegame for us.
What this forum needs is a Dancing Banana smiley!

- dancingbanana.gif (1.57 KiB) Viewed 4296 times
Re: Slow play of computer?
Posted: Tue Apr 19, 2016 4:41 pm
by adherbal
Please try this beta patch if you are experiencing significantly slower AI turns since the latest patch:
http://www.slitherine.com/forum/viewtop ... 64&t=71877
Re: Slow play of computer?
Posted: Tue Apr 19, 2016 11:23 pm
by bru888
Better. Much better. My infamous AI 20-minute turn 3 in 2.3.8 is only 7 minutes, 35 seconds in 2.3.9b and this is before some tweaks that were suggested by a helpful expert. I am back in the saddle again and I am also very grateful. Now, can we keep the AI on this level, please? So far, it's doing the same expected things as it did in the past, no dumber or smarter! It always seemed smart enough to me (of course, that could be a measure of how dumb I am

). Thank you very much.
Re: Slow play of computer?
Posted: Wed May 04, 2016 8:53 pm
by t341
my 27 " imac could never get through the Nanchung scenario, the ai hung on the first turn and never resolved restarted three times with the same results. It did work on my PC though but not the iMAc
Re: Slow play of computer?
Posted: Thu May 05, 2016 12:25 pm
by Ichthyic
not sure if it's this patch, but all of a sudden, I can no longer see supply paths (the arrows from supply ships to shore).
Re: Slow play of computer?
Posted: Thu May 05, 2016 3:00 pm
by hogger88
Running OOB on a Bootcamp-equipped MBP.
Win 10 - things have sped up to an acceptable level since the beta patch.
El Capitan - things remain largely the same.
I am looking forward to improvements to both platforms with the next full release.