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Paratrooper double movement bug

Posted: Wed Feb 17, 2016 4:50 pm
by Plaid
Recently I have noted, that if paratrooper jumps into friendly port (not sure if it works with hostile one) it will still be able to embark into transport and sail on the same turn.
Not sure if it affects gameplay at all, but feels strange.

Re: Paratrooper double movement bug

Posted: Wed Feb 17, 2016 7:01 pm
by duncanr
this is just "normal", para's can do all sorts after they jump, obviously attack, but also attach commanders and board transports

it is a question as to weather we should allow it

Re: Paratrooper double movement bug

Posted: Wed Feb 17, 2016 7:12 pm
by Plaid
duncanr wrote:this is just "normal", para's can do all sorts after they jump, obviously attack, but also attach commanders and board transports
Can't rail though, I believe.

Re: Paratrooper double movement bug

Posted: Wed Feb 17, 2016 8:37 pm
by Peter Stauffenberg
I don't see this as a big problem. If you are willing to pay 15 PP's to get a para to port instead of railing it there then go ahead.

I think this is done to give paras a chance to attack after they have landed. That means the flag hasmoved is not set. However the movement range is set to 0 so you can't move to a different hex.

To fix this I think we need to check if the land unit has movement points left to be able to load onto a transport.