Page 1 of 1
_[BUG] rev1012 [Gameplay] No deployment phase
Posted: Tue Nov 10, 2015 9:47 pm
by stockwellpete
I made myself 2x400pts Wars of the Roses armies - Yorkists and Lancastrians - and then chose "Human" for both sides. I often do this type of set-up when I am writing scenarios. I followed the procedure as carefully as I could (I don't think I was overlooking anything) but when I went through to the battlefield there was no deployment phase at all and I was expected to move both armies from the baseline without any prior organisation.
I then made one army human and the other AI and I got a deployment phase for the human army but the AI army was just strung out along the baseline again. I tried to set the same battle up again but neither army got a deployment phase this time.
Has anyone else seen this happen?
Re: No deployment phase . . .
Posted: Tue Nov 10, 2015 11:32 pm
by tankerdco_slith
Same here. I've tried several VS AI games and all had no setup phase.
Re: No deployment phase . . .
Posted: Wed Nov 11, 2015 4:46 am
by voskarp
I've noticed this too, on the Mac version.
Re: No deployment phase . . .
Posted: Tue Nov 24, 2015 9:45 pm
by stockwellpete
Bump
Re: _[BUG] rev1012 [Gameplay] No deployment phase
Posted: Fri Feb 12, 2016 3:10 pm
by cothyso
Fixed in rev1022 (v2.4.00.1022 GM build)
Re: _[BUG] rev1012 [Gameplay] No deployment phase
Posted: Sun Feb 14, 2016 5:53 pm
by voskarp
This is still not fixed in the new Mac version (v2.3.00.1014).
Re: _[BUG] rev1012 [Gameplay] No deployment phase
Posted: Sun Feb 14, 2016 9:11 pm
by cothyso
Please provide the reproduction steps for this.
Re: _[BUG] rev1012 [Gameplay] No deployment phase
Posted: Mon Feb 15, 2016 4:45 am
by voskarp
1. Start a New Game
2. Choose DAG game
3. Pick a random list and map, Start Game (the rest is default)
4. VoilĂ ; first side don't get a deployment phase.
Re: _[BUG] rev1012 [Gameplay] No deployment phase
Posted: Mon Feb 15, 2016 5:41 am
by cothyso
Thank you.
It should pretty much happen in any DAG game then. I'll have a look to see what's going on, and fix it.
Re: _[BUG] rev ?!! [Gameplay] No deployment phase
Posted: Tue Feb 16, 2016 7:33 pm
by cothyso
voskarp wrote:1. Start a New Game
2. Choose DAG game
3. Pick a random list and map, Start Game (the rest is default)
4. VoilĂ ; first side don't get a deployment phase.
Wanted to fix this tonight, but it seems there's nothing needing fixing. I can not reproduce it no matter what I've tried, neither on Win or MacOS, dev or beta builds, standalone or in Unity editor, SP or MP.
Reading your post again, it looks like you haven't changed the AI side to Human in the new game settings, so it seems that you were actually playing a Human vs AI DAG game. So the AI side will have an automatic deployment, meaning you can't deploy the AI's armies as you would do for your own human side.
Now, in any DAG game the side's order is not fixed, meaning that if the AI' side loses the initiative, then the AI side will have to deploy first, which in turns means that the first side (AIs) will use its automatic deployment. Nothing wrong here.
Can you try making some new DAG games, Human vs Human, Human vs AI and AI vs AI, to check that each time the Human side is getting its manual deployment ,while the AI side uses its automatic deployment, please?
And if you encounter the problem, please send me the game save packs.
Re: _[BUG] rev1012 [Gameplay] No deployment phase
Posted: Tue Feb 16, 2016 9:04 pm
by voskarp
Now I see there's a newer update that I've missed...
Problem solved!
Great!