Artillery
Posted: Sat Aug 15, 2015 2:12 pm
Apologies if this has already been covered in another post but after many enjoyable games of P&S I feel I should ask if anyone else finds artillery way too strong in melee? It can often take 2, 3 or more phases to take out a battery. Even a light gun battery charged non frontally by good troops seems to have a problem when in fact if the crews put up any sort of resistance they would be slaughtered (or more likely captured) immediately. Artillery crews for a lot of the period covered were not regular troops but mercenaries or hired professionals who would certainly not be able to put up any sort of defence. It's very frustrating to have your Polish hussars held up 3 turns because they can't seem to despatch a few unarmed gunners. Much better to remove the battery immediately and possibly make the unit disordered while it navigates through the guns.
Many thanks
Nick
Many thanks
Nick