For Erik IMPHAL-KORMNIA 1944 or however you spell it
Posted: Sat Aug 08, 2015 4:31 pm
First I'd like to say that I would not be able to figure out the editor or how to make a scenario myself. I wish I could because I think I could make one that was balanced and fun to play.
SO thanks for making some. But the Imphal - Ko whatever might be balanced a little better. There is an enormous amount of useless Japanese aircraft. They can't even shoot down themselves let alone an American plane. So why have so many on both sides.? The Americans are bombing the Jap troops out of existence and the American ground troops don't have to fire a shot.
It might be better to have an equal fighting force on both sides to begin with, then see who is a tactically better player. I don't know how long now I have been moving Jap ships to the south but is seem like 20 turns and they still aren't close to being in the battle.
I can't buy new troops because they start so far way it is pointless. And I just bought a new fighter for 100 resource points but it won't let me deploy it anywhere. And when I try to sell it back I can only get 20 resource points.
Yeah, I am whining but it is pretty frustrating. I would reduce the number of planes on both sides, start with equal abilities for each force and move the units, especially the ships closer to the action to start with. I think it would make for a more enjoyable experience for both players.
Thanks
SO thanks for making some. But the Imphal - Ko whatever might be balanced a little better. There is an enormous amount of useless Japanese aircraft. They can't even shoot down themselves let alone an American plane. So why have so many on both sides.? The Americans are bombing the Jap troops out of existence and the American ground troops don't have to fire a shot.
It might be better to have an equal fighting force on both sides to begin with, then see who is a tactically better player. I don't know how long now I have been moving Jap ships to the south but is seem like 20 turns and they still aren't close to being in the battle.
I can't buy new troops because they start so far way it is pointless. And I just bought a new fighter for 100 resource points but it won't let me deploy it anywhere. And when I try to sell it back I can only get 20 resource points.
Yeah, I am whining but it is pretty frustrating. I would reduce the number of planes on both sides, start with equal abilities for each force and move the units, especially the ships closer to the action to start with. I think it would make for a more enjoyable experience for both players.
Thanks