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What must I make if I want make a mod editing everything?

Posted: Sun Jul 19, 2015 5:42 pm
by Firefox440
Perhaps it needs a long answer but I would like a short answer. I will try to tell you part of the answer and you can tell me yes or no and few more words.

Following the guide from modding for BA1 and if I think how BA2 is very similar. I can know how create a new campaign if I copy some files from the original game and I put them in the customization folder.

Now the question, is there a way where I can copy all the data and campaigns from BA data to the customization folder?

If it is not possible. It is my other question. I create a new campaign with a copy from one original. Will it use all the objects from the original game by default? I suppose how if I add a edited vehicle by example, the new vehicle will be loaded replacing the original, is it correct?

For end. Is there any guide telling what are the animations from the vehicle acording to the timings from 3Dmax?

Other questions, this from DDS. Does it need this game save the file with any special dds format? because there are DX3, DX5 and more formats. However I have not seen any problems with DX3 dds.

Well, these are my questions by the moment. Thanks by your time.

Re: What must I make if I want make a mod editing everything

Posted: Mon Jul 20, 2015 3:22 pm
by pipfromslitherine
You can have your own units and textures in your campaigns yes. You don't need to copy over all the existing data, just create DATA/BATTLE/* folders for the units and textures and put your altered versions (or new units) in there. DXT3 is an alpha channel format which is fine for things which need alpha information. Units and buildings should use DXT1 (as at most they only need colourkeying information). All the unit animations are defined in the .TXT files which pair with the unit files in the DATA/BATTLE/UNITS folder.

Cheers

Pip

Re: What must I make if I want make a mod editing everything

Posted: Mon Jul 20, 2015 10:55 pm
by Firefox440
Thanks by the answer. Just a small question more. The models, can they be made with more of one texture? or the game only supports models with one single texture?

Re: What must I make if I want make a mod editing everything

Posted: Mon Jul 20, 2015 11:44 pm
by pipfromslitherine
Only a single texture per model.

Cheers

Pip

Re: What must I make if I want make a mod editing everything

Posted: Tue Jul 21, 2015 2:28 am
by Firefox440
Umm, I supposed it after see how the model examples were..........it can be a problem but nothing which it can not be made.