What must I make if I want make a mod editing everything?

Modders can post their questions on scripting and more.

Moderators: Slitherine Core, BA Moderators

Post Reply
Firefox440
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 684
Joined: Fri Jun 06, 2014 11:58 pm
Contact:

What must I make if I want make a mod editing everything?

Post by Firefox440 »

Perhaps it needs a long answer but I would like a short answer. I will try to tell you part of the answer and you can tell me yes or no and few more words.

Following the guide from modding for BA1 and if I think how BA2 is very similar. I can know how create a new campaign if I copy some files from the original game and I put them in the customization folder.

Now the question, is there a way where I can copy all the data and campaigns from BA data to the customization folder?

If it is not possible. It is my other question. I create a new campaign with a copy from one original. Will it use all the objects from the original game by default? I suppose how if I add a edited vehicle by example, the new vehicle will be loaded replacing the original, is it correct?

For end. Is there any guide telling what are the animations from the vehicle acording to the timings from 3Dmax?

Other questions, this from DDS. Does it need this game save the file with any special dds format? because there are DX3, DX5 and more formats. However I have not seen any problems with DX3 dds.

Well, these are my questions by the moment. Thanks by your time.
pipfromslitherine
Site Admin
Site Admin
Posts: 9881
Joined: Wed Mar 23, 2005 10:35 pm

Re: What must I make if I want make a mod editing everything

Post by pipfromslitherine »

You can have your own units and textures in your campaigns yes. You don't need to copy over all the existing data, just create DATA/BATTLE/* folders for the units and textures and put your altered versions (or new units) in there. DXT3 is an alpha channel format which is fine for things which need alpha information. Units and buildings should use DXT1 (as at most they only need colourkeying information). All the unit animations are defined in the .TXT files which pair with the unit files in the DATA/BATTLE/UNITS folder.

Cheers

Pip
follow me on Twitter here
Firefox440
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 684
Joined: Fri Jun 06, 2014 11:58 pm
Contact:

Re: What must I make if I want make a mod editing everything

Post by Firefox440 »

Thanks by the answer. Just a small question more. The models, can they be made with more of one texture? or the game only supports models with one single texture?
pipfromslitherine
Site Admin
Site Admin
Posts: 9881
Joined: Wed Mar 23, 2005 10:35 pm

Re: What must I make if I want make a mod editing everything

Post by pipfromslitherine »

Only a single texture per model.

Cheers

Pip
follow me on Twitter here
Firefox440
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 684
Joined: Fri Jun 06, 2014 11:58 pm
Contact:

Re: What must I make if I want make a mod editing everything

Post by Firefox440 »

Umm, I supposed it after see how the model examples were..........it can be a problem but nothing which it can not be made.
Post Reply

Return to “Battle Academy 2: Modders Corner”