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_[FDB] rev 989 GC3 [Gameplay]

Posted: Mon Apr 27, 2015 11:12 am
by ianiow
I notice that nothing has changed from the previous Betas regarding Speed of Combat resolution and Evade Path Directions in Gold Candidate 3

Does this mean that you believe this is the way to go with New FOG?

Re: [FEEDBACK]v2.0.03.989 GC3 (gameplay)

Posted: Mon Apr 27, 2015 11:38 am
by stockwellpete
I second Ian's question here. Combat resolution is so fast that it is impossible to follow what is happening. It is a game-breaker for me, I'm afraid, Dan. I wouldn't want to run a big competition with the game like this either. Everything else looks fabulous to me - and I know you have a range of exciting features to add as well.

Re: [FEEDBACK]v2.0.03.989 GC3 (gameplay)

Posted: Tue Apr 28, 2015 1:53 pm
by Jonathan4290
Completely agree with Pete. In options, you can slow down actual movement of units but not the resolution of impact, melee, ranged combats. Even on my own turn I am not sure what's going on or what resulted from combat. Very important this is fixed.

Re: [FEEDBACK]v2.0.03.989 GC3 (gameplay)

Posted: Thu Apr 30, 2015 9:48 am
by cothyso
An option to slow down the automatic combat resolution is necessary, and it will be added in before the release. It just haven't made it in yet (didn't had time to deal with GUI tweaks yet).

Re: [FEEDBACK]v2.0.03.989 GC3 (gameplay)

Posted: Thu Apr 30, 2015 11:44 am
by stockwellpete
cothyso wrote:An option to slow down the automatic combat resolution is necessary, and it will be added in before the release. It just haven't made it in yet (didn't had time to deal with GUI tweaks yet).
Excellent. Thanks very much, Dan. :D

Re: _[FDB] rev 989 GC3 [Gameplay]

Posted: Fri May 08, 2015 7:20 pm
by cothyso