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Editor/Unit questions

Posted: Sun Feb 22, 2015 7:59 am
by AnalogGamer
Greetings all,

Looking at the unit, terrain, and movement tables it seems to me that there is a disconnect somewhere. Most likely in my head. :)

It regards River Boats. The manual states that they can navigate rivers. The movement table states that they cannot. Only sea, shallow sea, strait and lake hexes are available. Not even major rivers.

Why call them river boats? :wink:

Why does placing a strait tile place an open ground tile? Do I have to overlay anywhere I want a river boat to go?

I can see how I can work around this. Place straits, then overlay with rivers.

The only issue I have with that process, other than the time-consuming nature, is that it allows ground units access to the strait hexes. According to the table, by using all its movement for a turn, a ground unit may enter a strait hex.

I was looking for river boats to move along major river hexes that were not available to either ground units or true naval units.

What am I missing? If I put straits in, then a destroyer could sail upstream at double movement costs. I have light cruisers in this scenario, and that is a bit much to have sailing a 100 Km up a river(not saying it wouldn't be neat, or that I cannot do it lol).

Must I dive into equipment files, or is there something else, or am I dealing with an engine limitation?

Do I use lake hexes and overlay?

Any relevant links or information would be greatly appreciated.

Thanks for your attention,

AG

Re: Editor/Unit questions

Posted: Sun Feb 22, 2015 9:12 am
by nikivdd
There is only one unit in the vanilla e-file that can navigate rivers, that's the Soviet river boat ID 1257. Unit class 19 allows units to navigate rivers.

Strait tiles have their overlays in the tiles - river section, the final part when you scroll down.

Re: Editor/Unit questions

Posted: Sun Feb 22, 2015 7:14 pm
by Razz1
Overlays is for looks only. Does not effect base terrain parameters.

Re: Editor/Unit questions

Posted: Mon Feb 23, 2015 10:33 pm
by AnalogGamer
Thanks for the info.

This is even better, as I only wanted Russian river boats to access the rivers in this scenario. The vanilla library movement table just had generic attributes.

Would that be just major/impassable, or all rivers?

Re: Editor/Unit questions

Posted: Tue Feb 24, 2015 3:31 pm
by peterw
The Soviet river boat can use major rivers, not small rivers.