Page 1 of 1

Salmon Jumping

Posted: Sun Dec 21, 2014 3:55 pm
by Horst
Here’s a mapping issue I’ve discovered while testing my amphibious Chimeras in tutorial mission 2:
Their movement type allows crossing minor and major rivers, like a heavy walker type (Titans), so they could exploit the waterfall to move/swim on top of the cliff there.
Better declare these waterfalls also as cliffs in maps, like the neighbouring tiles, so desired terrain blockades won’t be breached this way.

Re: Salmon Jumping

Posted: Sun Dec 21, 2014 7:17 pm
by Kerensky
Neat trick!

Cliff Jumping

Posted: Tue Dec 30, 2014 1:42 pm
by Horst
Cliff Jumping this time! Here's another mapping bummer my amphibious crew stumbled upon in Act 2.3: the hive chasms declared as deep water. Lava would have been better here. :P
Well okay, deep water isn't really suitable for amphibious vehicles. I'm going to add a new terrain type to the movement table.
The map looks pretty nice though by the way!