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Spell effects graphixs - Defence of the realm

Posted: Thu Nov 20, 2014 10:58 am
by Otto Blotto
Good fun game, I'm enjoying it so far thanks, I have noticed a couple of snags with the little I have played so far.

In the light campaign in game.
Chapter 5 - Defense of the realm, the spell effects graphics turn off on turn 3 and only return on the next level. any one else seen this or is it just me. :?:
Chapter 4 - Misdirection During the game the drop down on screen objectives states escort 3 units to the North Road but on the briefing and the tile in game it's East Road.
Chapter 3 - Call to arms, where the tactical briefing asks if possible to rescue civilians there is an (at) missing in the text it reads "If possible rescue any civilians sanders farm and the hermits hut." not "If possible rescue any civilians at sanders farm and the hermits hut." (only a little thing I know and may have been left out deliberately to save space. ?

Looking forward to the rest of the game and a patch to speed up lag in AI turns.

Re: Spell effects graphixs - Defence of the realm

Posted: Thu Nov 20, 2014 11:05 am
by zakblood
Chapter 5 - Defense of the realm, the spell effects graphics turn off on turn 3 and only return on the next level. any one else seen this or is it just me

will re check that tbh, but im sure it worked for me, but not 100% so hopefully someone else will reply

Chapter 4 - Misdirection During the game the drop down on screen objectives states escort 3 units to the North Road but on the briefing and the tile in game it's East Road.

depends on which way you view the map but i know what you mean,said the same thing myself tbh

Chapter 3 - Call to arms, where the tactical briefing asks if possible to rescue civilians there is an (at) missing in the text it reads "If possible rescue any civilians sanders farm and the hermits hut." not "If possible rescue any civilians at sanders farm and the hermits hut." (only a little thing I know and may have been left out deliberately to save space. ?

and typo's are easy to fix so they will be glad for the find and info i'm sure, glad you liked it, i do to...

and thanks for the post, will be seen and updated soon as they see it....

Re: Spell effects graphixs - Defence of the realm

Posted: Thu Nov 20, 2014 11:22 am
by Otto Blotto
No, it's the naming that's wrong not the orientation, will try to post up pic of what I'm getting at.

Re: Spell effects graphixs - Defence of the realm

Posted: Thu Nov 20, 2014 3:23 pm
by radneto
Thanks for reporting these, will fix asap.