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Foot Units

Posted: Sun Nov 16, 2014 11:04 pm
by GuyFawcett
How would you slow the turn rate for Close Order Pike and Shot units.
They keep whipping around so fast that turning the flank of a line is pointless.

Re: Foot Units

Posted: Sun Nov 16, 2014 11:21 pm
by rbodleyscott
The TurnRate in the squads file only affects the speed of the Turn animation, not whether units can turn.

You would need to alter the scripts. For example you could stop heavier foot units turning more than 45 degrees in a turn if you wanted, by editing the TurnCost() function in Tools.BSF.