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rear charges and cohesion loss

Posted: Fri Nov 14, 2014 7:36 pm
by deadtorius
In a recent historical game with the Italian wars I managed on several occasions to rear charge Swiss Keils. I believe the words rear charge popped up but they did not auto drop cohesion as I had expected. Is this different from the table top game? Does a rear charge just cause a test or are Keils more resistant? I have noticed a lack of morale drops from flank and rear charges in the games I have been playing.

Re: rear charges and cohesion loss

Posted: Fri Nov 14, 2014 8:07 pm
by nikgaukroger
deadtorius wrote:In a recent historical game with the Italian wars I managed on several occasions to rear charge Swiss Keils. I believe the words rear charge popped up but they did not auto drop cohesion as I had expected. Is this different from the table top game? Does a rear charge just cause a test or are Keils more resistant? I have noticed a lack of morale drops from flank and rear charges in the games I have been playing.

Keils should drop cohesion if charged in the rear by a non-light unit. Has certainly happened in games I've played including against a Swiss keil IIRC.

Basically this is all the same as the tabletop - keils and tercios do not count charged in the flank and early tercios also don't count charged in the rear.

Re: rear charges and cohesion loss

Posted: Fri Nov 14, 2014 8:28 pm
by rbodleyscott
1) It has to be a non-light unit charging. (You will see the Rear Charge message if a light unit does it, but it won't cause a cohesion drop).
2) It has to start from less than 45 degree from directly behind the rear. (Essentially that means directly behind, or a "knight's move" behind). 45 degrees doesn't do it.

Re: rear charges and cohesion loss

Posted: Sat Nov 15, 2014 12:39 am
by LordValentai
And obviously, make sure they're not Early Tercios, which I'm guessing they're not.

Re: rear charges and cohesion loss

Posted: Sat Nov 15, 2014 3:49 pm
by deadtorius
Was due to some light cav charging into the rear. Forgot about that point. I have managed to get Gendarmes into the rear of an engaged Keil, that would drop cohesion on them. still takes forever to kill those things. I played a historical scenario where I shot a Keil to below 7oo men from 200+ starting point and they still hung around for a bit till they finally auto broke :shock: