Some things I don't like:
Posted: Fri Nov 07, 2014 8:41 am
Hi all,
I was going to say 'I don't mean this as a criticism', but I guess I DO mean to criticise, but not in a negative way.
It may be me not doing things you CAN do in the game, in which case the fault is mine.
1- you can't take moves back:
I understand why the 'you've done it, bad luck if you don't like the result' but with computers you can quickly click the wrong button and bang you've moved/charged/shot when you meant to do something else. I find this true especially when using the 'gauge the result' function. You're one small move away from DOING it, and you may not have meant to do that.
2- Range of artillery:
If limbered, I can't work out a means by which I can find out if I'm 'in range' before I unlimber.
3- Group moves:
You can't link several units together to 'move as one'. When far from the enemy, I think a 'click & drag' function would be nice to be able to move several units at the slowest unit's speed.
Again, if you CAN do these things, sorry.
I was going to say 'I don't mean this as a criticism', but I guess I DO mean to criticise, but not in a negative way.
It may be me not doing things you CAN do in the game, in which case the fault is mine.
1- you can't take moves back:
I understand why the 'you've done it, bad luck if you don't like the result' but with computers you can quickly click the wrong button and bang you've moved/charged/shot when you meant to do something else. I find this true especially when using the 'gauge the result' function. You're one small move away from DOING it, and you may not have meant to do that.
2- Range of artillery:
If limbered, I can't work out a means by which I can find out if I'm 'in range' before I unlimber.
3- Group moves:
You can't link several units together to 'move as one'. When far from the enemy, I think a 'click & drag' function would be nice to be able to move several units at the slowest unit's speed.
Again, if you CAN do these things, sorry.