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Bug in Heor City (Winter Counterofensive)

Posted: Thu Oct 09, 2014 7:05 pm
by Pi-R
In the 1st scenario of the Winter Counteroffensive campaign: Hero City, I lost the factory VP. Nevertheless I was awarded the achievement "Win without ever loosing a VP". I had not even been able to re-take the factory VP.

By the was armour not supposed to be unable to look into houses? I have had several cases now where the AI drove their armour next to a house and immediately started to shoot. Even if there were several empty houses around many times he picks the right one to assault.

Re: Bug in Heor City (Winter Counterofensive)

Posted: Thu Oct 09, 2014 8:51 pm
by CharlyG
Same problem for me: I've played the scenario, I 've lost the factory VP and I was awarded the achievement "Win without ever loosing a VP".

Re: Bug in Heor City (Winter Counterofensive)

Posted: Sat Oct 11, 2014 2:33 pm
by jcb989
Pi-R wrote:By the was armour not supposed to be unable to look into houses? I have had several cases now where the AI drove their armour next to a house and immediately started to shoot. Even if there were several empty houses around many times he picks the right one to assault.
I think that's the case for vehicles that come next to any "light building". I guess you can see into that type when adjacent but not the regular "building" tile type. Bit of a surprise when you first encounter it..

Re: Bug in Heor City (Winter Counterofensive)

Posted: Tue Oct 14, 2014 8:34 am
by IainMcNeil
I've added this to the bug list for investigation.