Long Term Unit exhaustion
Posted: Wed May 28, 2014 9:40 am
When the scenario has ended (and I hopefully receive my well-deserved laurel wreath) my core will be refitted for the next scenario: replacements to full strength (elite if I can afford) and oftenly over strength units (also depending on my cash account). The more the unit suffered in the last scenario, the more the costs will be.
So far so good.
But the same unit will take place in the front line for the following scenario, over and over again, whatever the fights and losses will have inflicted to the unit in the near past. The only effect will be an increase of experience which is positive. While this is one of the reasons the long-term motivation of pc stays as high as it is, it is also...not realistic. Even the best trained and motivated units would suffer from exhaustion (or burn-out as we call it nowadays) if it is thrown into battle again and again without any time of rest. So I wonder if the game mechanics would allow some kind of long-term exhaustion to be simulated if a unit has to fight on and on. It is just a thought, as I don't have a detailed solution yet (perhaps some kind of slowly increasing suppression?! or a reduction of initiative?). But I would be interested about other players opinion - and perhaps about clever solutions to picture this effect of exhaustion.
Thanks in advance!
So far so good.
But the same unit will take place in the front line for the following scenario, over and over again, whatever the fights and losses will have inflicted to the unit in the near past. The only effect will be an increase of experience which is positive. While this is one of the reasons the long-term motivation of pc stays as high as it is, it is also...not realistic. Even the best trained and motivated units would suffer from exhaustion (or burn-out as we call it nowadays) if it is thrown into battle again and again without any time of rest. So I wonder if the game mechanics would allow some kind of long-term exhaustion to be simulated if a unit has to fight on and on. It is just a thought, as I don't have a detailed solution yet (perhaps some kind of slowly increasing suppression?! or a reduction of initiative?). But I would be interested about other players opinion - and perhaps about clever solutions to picture this effect of exhaustion.
Thanks in advance!