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AT Guns, Mortars and Heavy MG Units

Posted: Thu May 15, 2014 8:24 pm
by PREDATORPANTS
Am i missing something here?

The games does not seem to want to let me move these units at all and this could cause me potential problems in a match as i need them up front asap lol

any help would be appreciated.

Thanks.

Predz.

Re: AT Guns, Mortars and Heavy MG Units

Posted: Thu May 15, 2014 8:31 pm
by kingt
Yeah, you need to load them in transports and then deploy them where you need them. Certain custom scenarios allow players to move/push these units, but movement is very limited, so still better to use transports.

Re: AT Guns, Mortars and Heavy MG Units

Posted: Thu May 15, 2014 8:33 pm
by PREDATORPANTS
Ah i see, so im guessing they would of been movable with the jeeps that i could of ordered in the order phase before the match began lol...

Well at least i will not make this mistake in the future, thankyou for your quick reply :)

Thanks.

Predz.

Re: AT Guns, Mortars and Heavy MG Units

Posted: Thu May 15, 2014 8:35 pm
by kingt
It depends on scenario. Jeep, trucks or other armor transport will do just fine.

Re: AT Guns, Mortars and Heavy MG Units

Posted: Thu May 15, 2014 8:45 pm
by PREDATORPANTS
Roger that o7

Will pay more attention to deployment in the future :)

Thanks.

Predz.

Re: AT Guns, Mortars and Heavy MG Units

Posted: Thu Jun 19, 2014 5:02 pm
by Stechkin
I think mortars and heavy mg's should be able to move because they are portable in reality. If they can be moved by a vehicle only, the vehicles cannot enter woods. The best possible position is not necessarily accessible by a vehicle leaving a defending mg or mortar unit totally defenseless as it is not able to withdraw or change position. Another odd feature is that I cannot fire a six pounder AT gun at a bunker or a house to suppress it. Even though it fires only AP rounds, a real gun will fire if I pull the trigger.

Re: AT Guns, Mortars and Heavy MG Units

Posted: Mon Jun 23, 2014 8:46 pm
by cupoftea
Not sure about HMGs, but mortars should be able to traval at least 2 to 3 squares each turn