LORDS OF THE EAST, circa 640 AD
Posted: Thu Apr 17, 2014 2:42 am
The LORDS tournaments
old series (army selection, mirror games)
01. Lords of the Steppes, circa 1400 AD
02. Lords of Khurasan, circa 1000 AD
03. Lords of the Western Mediterranean, circa 550 AD
04. Lords of Italy, circa 280 BC
05. Lords of the Holy Land, circa 1100 AD
06. Lords of Italy, circa 280 BC, 2nd edition (run by lydianed)
new series (no army selection, new scoring system)
07. Lords of History, cavalry battles
08. Lords of the Steppes, circa 1400, 2nd edition
09. Lords of Asia, circa 200 BC
10. Lords of History, 2nd edition, Greek battles
11. Lords of the East, circa 640
Lords of the East, circa 640 revolves around the events of the Sassanid Byzantine wars, the Bulgar invasion, and the rise of Islam, in the early to mid 7th century.
Starting date: Sat May 10th.
Armies:
Umayyad Arab 685-750 (this i believe is a superior representation of arab conquest armies)
Maurikian Byzantines (later) 550-650
Sassanid Persians (later) 591-628
Christian Nubians (early) 550-1174
Early Bulgars (early) 680-802
Battles:
Arabs vs Byzantines
Arabs vs Sassanids
Arabs vs Nubians
Sassanids vs Byzantines
Bulgars vs Byzantines
Restrictions:
Umayyad Arabs: max 35 BGs; 4 leaders (1 Inspired, 3 troop); no light troops; no dailami/turkish/khurasanian/berber; minimum 10 HF.
Maurikian Byzantines: max 35 BGs; 4 leaders (1 Inspired, 3 troop); no light troops; minimum 10 HF/MF (excluding archers); avg cavalry > or = sup cavalry.
Sassanid Persians: max 35 BGs; 4 leaders (1 Inspired, 3 troop); no light troops, no mob; cavalry + elephants = 15 maximum.
Christian Nubians: max 50 BGs; 4 leaders (1 Inspired, 3 troop); no light troops; avg archers > or = sup archers.
Early Bugars: max 35 BGs; 4 leaders (1 Inspired, 3 troop); no light troops; avg cavalry > or = sup cavalry; minimum 10 MF.
Terrain:
Very Open
Schedule read horizontally. for example, in round 1, player 1 will challenge players 2 and 4 and receive challenges from players 3, 5, 6. first named army is played by challenger. for example, in round 1, player 1 will play as Byzantines vs player 2's Sassanids.
Scoring
percent of enemy losses x10
old series (army selection, mirror games)
01. Lords of the Steppes, circa 1400 AD
02. Lords of Khurasan, circa 1000 AD
03. Lords of the Western Mediterranean, circa 550 AD
04. Lords of Italy, circa 280 BC
05. Lords of the Holy Land, circa 1100 AD
06. Lords of Italy, circa 280 BC, 2nd edition (run by lydianed)
new series (no army selection, new scoring system)
07. Lords of History, cavalry battles
08. Lords of the Steppes, circa 1400, 2nd edition
09. Lords of Asia, circa 200 BC
10. Lords of History, 2nd edition, Greek battles
11. Lords of the East, circa 640
Lords of the East, circa 640 revolves around the events of the Sassanid Byzantine wars, the Bulgar invasion, and the rise of Islam, in the early to mid 7th century.
Starting date: Sat May 10th.
Armies:
Umayyad Arab 685-750 (this i believe is a superior representation of arab conquest armies)
Maurikian Byzantines (later) 550-650
Sassanid Persians (later) 591-628
Christian Nubians (early) 550-1174
Early Bulgars (early) 680-802
Battles:
Arabs vs Byzantines
Arabs vs Sassanids
Arabs vs Nubians
Sassanids vs Byzantines
Bulgars vs Byzantines
Restrictions:
Umayyad Arabs: max 35 BGs; 4 leaders (1 Inspired, 3 troop); no light troops; no dailami/turkish/khurasanian/berber; minimum 10 HF.
Maurikian Byzantines: max 35 BGs; 4 leaders (1 Inspired, 3 troop); no light troops; minimum 10 HF/MF (excluding archers); avg cavalry > or = sup cavalry.
Sassanid Persians: max 35 BGs; 4 leaders (1 Inspired, 3 troop); no light troops, no mob; cavalry + elephants = 15 maximum.
Christian Nubians: max 50 BGs; 4 leaders (1 Inspired, 3 troop); no light troops; avg archers > or = sup archers.
Early Bugars: max 35 BGs; 4 leaders (1 Inspired, 3 troop); no light troops; avg cavalry > or = sup cavalry; minimum 10 MF.
Terrain:
Very Open
Schedule read horizontally. for example, in round 1, player 1 will challenge players 2 and 4 and receive challenges from players 3, 5, 6. first named army is played by challenger. for example, in round 1, player 1 will play as Byzantines vs player 2's Sassanids.
Scoring
percent of enemy losses x10
