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RTT'42 Campaign: Calendar Day 23 NOV 1942-End of Day
Posted: Sun Apr 13, 2014 12:41 am
by Navaronegun
Calendar Day 23 NOV 1942
Command Turn
Situation Map at Day's Start:
Current OOB as of Day Start:
https://dl.dropboxusercontent.com/u/619 ... 20Day.xlsx
Coming Next: Airbases and Supply Phase
Re: RTT'42 Campaign: Calendar Day 23 NOV 1942-Command Turn
Posted: Sun Apr 13, 2014 9:20 pm
by Navaronegun
Calendar Day 23 NOV 1942
Command Turn -
Airbases and Supply Phase
Same assignments as yesterday. No. 322 Wing RAF returns and is assigned to Souk El Arba.
No Units are out of Supply. However this is a good time to remind everyone of the Supply Rules:
• Supply Status Checks
Supply status is determined at the beginning of the Command Phase.
• In order to be in supply, a BN must be able to trace a line free of enemy BNs or their Zones of Control from a supply source, along a road of any length, and then no more than 18 MPs off the road to the unit.
Tunis and Bizerte and any friendly airfield are friendly supply sources for the Axis player.
The western map edge is a friendly supply source for the Allied player, as is the southern map edge as far east as Le Kef (hex 2321).
Supply may never be traced through a swamp hex, except on a road. Supply may be traced into a rugged crest hex, but not through it. Airborne-capable or Commando units conducting Airborne Assaults or Amphibious Assaults are considered to be in supply for 2 Supply checks following their Assault.
• All BNs which are out of supply have their movement allowances halved. In addition, all Artillery BNs out of supply have their artillery card values halved. All units in out of supply BNs have their morale reduced by 25 points per day. After 3 successive “out of supply” results, a BN is dissolved and converted into Replacement points, suffering a 50% penalty.
Coming Next: Rolls and Weather Phase
Re: RTT'42 Campaign: Calendar Day 23 NOV 1942-Command Turn
Posted: Sun Apr 13, 2014 9:25 pm
by Navaronegun
Calendar Day 23 NOV 1942
Command Turn
Rolls and Weather Phase
*Note: All Rolls witnessed by both GMs using the "PBE Games : Dice Roller"
Winter Rains Status Roll:
"8", Winter Rains Status stays "Partly Cloudy."
Weather Status Roll:
"2", -1 due to Winter Rains Status, net roll is "1". Daily Weather is "Clear".
Coming Next: Replacement and Reorganization Phase
Re: RTT'42 Campaign: Calendar Day 23 NOV 1942-Command Turn
Posted: Sun Apr 13, 2014 9:42 pm
by Navaronegun
Calendar Day 23 NOV 1942
Winter Rains Status is "Partly Cloudy", Today's Weather is Clear
Command Turn
Replacement and Reorganization Phase -
Beginning of Phase
Available Replacement Points, Available Losses, BNs, or Hollow Units in The Tunis/Algiers Box:
Axis:
Equipment Replacement Points: 250
Infantry Replacement Points: 1000* (
note, the Axis Opt to receive the 2 Tunis Marsch BN as 1000 Infantry replacement points this turn rather than as an on map reinforcement)
New Units in the Tunis Box: 1 x PZ IIIJ, 1 x PZ IIIL, 2 x PZ IVF2 are received as reinforcements in the Tunis Box (2 Company, 190 Pz BN). These are available for use like replacements this turn.
Hollow BNs in The Tunis Box: 557 Semovente BN, III./92 Superga BN
Allies:
British Replacement Points: 4545
US Replacement Points: 0
Hollow BNs in The Algiers Box: 2nd Lancashire Fusiliers BN, I./15 Rgt. des Tirailleurs Senegalais BN and II./15 Rgt. des Tirailleurs Senegalais BN
Axis and Allied Units and Replaceable losses in The Algiers/Tunis Boxes:
Coming Next: Replacement and Reorganization Phase -
Conclusion of Phase
Re: RTT'42 Campaign: Calendar Day 23 NOV 1942-Command Turn
Posted: Mon Apr 14, 2014 7:24 pm
by Navaronegun
Calendar Day 23 NOV 1942
Winter Rains Status is "Partly Cloudy", Today's Weather is Clear
Command Turn
Replacement and Reorganization Phase -
Axis and Allied Orders
Axis Orders
Purchase the Following INF Unit Types as Replacements:
2 x FJ ENG (272 Pts)
2 x FJ SCT (120 pts)
2 x BERS (176 Pts)
1 x IT 81MM (80 pts)
1000 Pts - 648 Pts =
352 Left
Purchase the Following Equipment Unit Types as Replacements:
1 x SEM 90(110 Pts)
2 x IT TRK (50 pts)
1 x AB 41 (80)
240 spent
Transfer the Following Units from Units on Map to the Tunis Box:
1 San Marco Marine BN –
2 x IT TRK
1 x ELEF
Transfer the Following Units from the Tunis Box to Units on Map:
1 x FJ SCT – to
XI. Fallschirmpioner BN
2 x SMM –
1. San Marco Marine BN
2 x BERS – to
16 Bersaglieri BN
1 x ELEF – to
16 Bersaglieri BN
1 x IT LMG – to
16 Bersaglieri BN
1 x AB 41 – to
16 Bersaglieri BN
1 x SEM 90 – to
16 Bersaglieri BN
1 x IT SCT – to
16 Bersaglieri BN
1 x PZ IIIL –
190 PZs BN
1 x PZ IIIJ –
190 PZs BN
2 x PZ IVF2 –
190 PZs BN
Reorganization in Hex 1416 between 190 Pz BN and 190 PZAufK BN:
Moved from 190 PZAufK BN to 190 Pz BN-
1 x KRD
1 x KRD MG34
1 x SDK 251/1
1 x PZ IIF
2 x SDK 231
2 x SDK 250/9
Moved to 190 PZAufK BN from 190 Pz BN-
1 x MAR IIIM
2 x PZIVF2
NOTE: Both BNs are now MECH BNs with a Movement rate of 24 MPs. 190 PzAufK BN remains a Recon BN.
Transfer the Following Units from Reinforcing BNs in the Tunis Box to the Tunis Box:
2 San Marco Marine BN - 1 x IT SCT, 3 x SMM, 1 x IT LMG, 2 x ELEFANTINO
Transfer the Following Units from the Tunis Box to Reinforcing BNs in the Tunis Box:
6 x IT TRK -
2 San Marco Marine BN. Note - This motorizes this BN
Allied Orders
Transfer the Following Units from BNs on map to the Algeria Box:
17FR BN in hex 1022 (4x SP Bofors, 6x GB Trucks, 6x 25pdr)
Note: This is now a Hollow BN.
Transfer the Following Units from the Algeria Box to BNs on Map:
3x FR Inf —>
I/43RC in hex 1410
1x FR 25mm ATG —>
I/43RC in hex 1410
3x FR Inf —>
III/43RC in hex 1617
3x FR Trucks —>
III/43RC in hex 1617
Note: this BN is currently 3 TRKs short of being Motorized.
6x GB Trucks —>
6Cdo in hex 1410.
Note: this BN is now Motorized.
Purchased British Replacements in Algeria Box:
12x GB Inf = 960 points
1x Boyes ATR = 36 points
1x 3" Mortar = 60 points
3x Bren LMG = 120 points
2x Vickers MMG = 80 points
1x GB Scout = 40 points
1x Daimler AC = 85 points
1x Humber AC = 80 points
1x Valentine III = 75 points
1x Crusader III = 75 points
1x 2pdr Portee = 50 points
2x SP Bofors = 100 points
2x Bren Carrier = 80 points
1x 6pdr AT gun = 75 points
Sub-Total = 1916 points
Purchase 10 x GB TRK for 250 GB Replacement points
Total = 2166
4545-2166 = 2379 British Points left in the British Replacement Point Pool
Axis and Allied Units and Replaceable losses in The Algiers/Tunis Boxes:
Situation Map At the End of this Phase
Current OOB at End of Phase
https://dl.dropboxusercontent.com/u/619 ... Phase.xlsx
Coming Next: Operational Phase -
Support and Movement Orders
Re: RTT'42 Campaign: Calendar Day 23 NOV 1942-Command Turn
Posted: Tue Apr 15, 2014 3:20 pm
by Navaronegun
Calendar Day 23 NOV 1942
Winter Rains Status is "Partly Cloudy", Today's Weather is Clear
Command Turn
Replacement and Reorganization Phase -
Chains of Command
Axis Chain of Command
Allied Chain of Command
Coming Next: Operational Turn -
Support and Movement Orders
Re: RTT'42 Campaign: Calendar Day 23 NOV 1942-Command Turn
Posted: Tue Apr 15, 2014 3:56 pm
by Navaronegun
Calendar Day 23 NOV 1942
Winter Rains Status is "Partly Cloudy", Today's Weather is Clear
Operational Turn
Support and Movement Orders -
Orders Summary
Initiative Roll for All Orders:
*Note: All Rolls witnessed by both GMs using the "PBE Games : Dice Roller"
Odds, Axis move first in total order, Evens, Allies. A "5" is rolled. Axis move first in total order.
Reinforcement Orders:
Support Orders:
Movement Orders:
NOTE - These are not final and may be impacted by Support Orders resolution
Coming Next: Operational Turn -
Air Combat Resolution
Re: RTT'42 Campaign: Calendar Day 23 NOV 1942-Command Turn
Posted: Tue Apr 15, 2014 4:57 pm
by Navaronegun
Calendar Day 23 NOV 1942
Winter Rains Status is "Partly Cloudy", Today's Weather is Clear
Operational Turn
Support and Movement Orders -
Orders Summary
Axis Artillery Orders are uncontested this Phase. 5 Arty/Superga BN is available for "Battery Fire".
The combined Axis and Allied Air orders are:
So we have 2 Air to Air Combats between 2 Axis Interceptors and the two 2 Allied Interdiction Missions.
In Priority Order, the Axis Interceptors must intercept Interdiction missions closest to them.
III./Zerstörergeschwader 2, Priority 1 at Djedeida Airfield (0714), will Intercept 1st Fighter Group attempting to interdict hex 1009 (6 Hexes distant) as opposed to 14th Fighter Group attempting to interdict hex 1613 (9 Hexes distant).
11./Jagdgeschwader 2 'Richthofen', Priority 2 at El Aouina Airfield (0510), will Intercept 14th Fighter Group attempting to interdict hex 1613 (11 Hexes distant).
III./Jagdgeschwader 53 'Pik As', Priority 3 at Sidi Ahmed Airfield (0217), flies with beauty and grace, inspiring awe and admiration amongst the ground troops and puts on a spectacular air show, but otherwise does nothing.
The Air Combat Chart
*Note: All Rolls witnessed by both GMs using the "PBE Games : Dice Roller"
III./Zerstörergeschwader 2, Priority 1 at Djedeida Airfield (0714), will Intercept 1st Fighter Group attempting to interdict hex 1009.
Air to Air Combat One -
III./Zerstörergeschwader 2 versus
1st Fighter Group
III./Zerstörergeschwader 2 rolls 2d10 and gets a "1" and a "6", aborting
1st Fighter Group.
1st Fighter Group rolls a "7" -2 so a net roll of "5" and missing
III./Zerstörergeschwader 2. The P-38F's fly back to Bone!
11./Jagdgeschwader 2 'Richthofen', Priority 2 at El Aouina Airfield (0510), will Intercept 14th Fighter Group attempting to interdict hex 1613 (11 Hexes distant).
Air to Air Combat Two -
11./Jagdgeschwader 2 'Richthofen' versus
14th Fighter Group
11./Jagdgeschwader 2 'Richthofen' rolls 2d10 and gets a "4" and a "7", aborting
14th Fighter Group.
14th Fighter Group rolls a "10" -2 so a net roll of "8" and aborting
III./Zerstörergeschwader 2. So close! But the Aces in 11./Jagdgeschwader 2 'Richthofen' win the day!
There is a little fly-by with a tail wag from III./Zerstörergeschwader 2 at everyone!
So the Remaining Air Missions after Air to Air Combats are:
Axis:
The Ju-87Ds of
II./Sturzkampfgeschwader 3 interdicts 1410 (Pont du Fahs).
The Ju-87Ds of
III./Sturzkampfgeschwader 3 interdicts 1617 (Teboursouk).
The Bf-110Es of
8.S./Schlachtgeschwader 2 interdicts 1320 (Beja).
Allies:
The Spitfire Mk Vbs of
No. 322 Wing RAF are available for Ground Support
For all the German bravado,
No. 322 Wing RAF is going to ruin someone's day!
The Situation Map as of the beginning of Movement Orders Resolution:
Coming Next: Operational Turn -
Movement Orders Resolution
Re: RTT'42 Campaign: Calendar Day 23 NOV 1942-Operational Tu
Posted: Tue Apr 15, 2014 7:15 pm
by Navaronegun
Calendar Day 23 NOV 1942
Winter Rains Status is "Partly Cloudy", Today's Weather is Clear
Operational Turn
Support and Movement Orders -
Movement Orders Resolution
Final Movement Orders:
These orders are impacted by Support Orders Resolution.
Movement as Displayed on the Map:
Note - Allied II/43RC BN moving from Hex 1310 to Hex 2012 (Robaa) must stop in hex 1812 as it has insufficient movement, as the roads in 1410 are negated due to interdiction.
Note - The Allied BG moving from Hex 1410 (Pont du Fahs) to Hex 2012 (Robaa) is interdicted and moves after all other moves have been completed. The practical effect of this today is that the Axis KG moving to Robaa arrives before the Allied BG does.
Note - The Allied 1 Para BN and 56 Recce BN moving from Hex 1617 (Teboursouk) and Hex 1320 (Beja) respectively are both interdicted and move after all other moves have been completed. The practical effect of this today is that the Axis KG leaving Hex 1416 (Testour) departs before 1 Para BN and 56 Recce BN arrive in the Hex.
Support Decisions for both Sides:
Allies - Ground Support. GM note - I am going to assume that the Allied commander will support the battle in Hex 2012 with No. 322 Wing RAF. The refresh rate will be "5" at 11 hexes.
Axis -
Artillery Support: 5Arty/Superga BN will cook Lasagna in their kitchen ovens. 63 Bersaglieri will arrive as the just as the food is being served, and take it from them, having a great meal on the way to Tunis.
There is one battle this day. Theater Commanders must choose who will command the battle. As well the Axis and Allied decisions listed below must be blindly exchanged between the two Commanders by tomorrow, WED 16 APR 2014:
1.) BG Mlazar (No. 6 CDO & I/43RC BNs) combats KG 190 PzAufK in hex 2012 (Robaa) in an ME.
Axis Decisions: The Axis must chose 2 Primary BNs and a Reserve BN. The Reserve BN may provide units to the at start forces, up to the limit of 64 units total.
Allied Decisions: None.
Situation Map before Battle Resolution on 23 NOV:
OOB before Battle Resolution on 23 NOV:
https://dl.dropboxusercontent.com/u/619 ... attle.xlsx
Coming Next: Calendar Day 23 NOV 1942 -
Battle Phase
Re: RTT'42 Campaign: Calendar Day 23 NOV 1942-Battles Soon!
Posted: Tue Apr 15, 2014 11:13 pm
by collier4
I hope the remainder of the Axis forces can order take away lasagna...looks great!
Re: RTT'42 Campaign: Calendar Day 23 NOV 1942-Battles Soon!
Posted: Wed Apr 16, 2014 12:51 am
by Navaronegun
It does look delicious, doesn't it?
Re: RTT'42 Campaign: Calendar Day 23 NOV 1942-Battles Soon!
Posted: Wed Apr 16, 2014 1:34 am
by LandMarine47
Re: RTT'42 Campaign: Calendar Day 23 NOV 1942-Operational Tu
Posted: Wed Apr 16, 2014 2:53 am
by morge4
Navaronegun wrote:
Yum, yum!!! Making my mouth water!
Re: RTT'42 Campaign: Calendar Day 23 NOV 1942-Battles Soon!
Posted: Wed Apr 16, 2014 2:32 pm
by Navaronegun
Barring any real-life intrusions, I estimate the Battle of Robaa 23 NOV 1942 will be ready by FRI. Possibly THU, but no promises.
Nav
Re: RTT'42 Campaign: Calendar Day 23 NOV 1942-Battles Soon!
Posted: Thu Apr 17, 2014 12:32 pm
by guardsman
Nav,
Just a request from a poor grunt can we lose this the game ends when the German has three turns left. It confuses my poor head and it seems it leaves the axis player with a massive tactical advantage in that they have a whole move when they can do all ridiculous things with no recrimination. If someone could explain how and why it is, in simple terms, I would be most happy. I do not wish to tie up the forum thread but if someone could explain.
Mick.
Re: RTT'42 Campaign: Calendar Day 23 NOV 1942-Battles Soon!
Posted: Thu Apr 17, 2014 1:39 pm
by Navaronegun
guardsman wrote: If someone could explain how and why it is, in simple terms, I would be most happy. I do not wish to tie up the forum thread but if someone could explain.
G-Man,
The battles are 24 turns long. This means each side goes 24 times (Allies, then Axis, and so on). This does not include the set up turns. So at the end of the 24th turn (the turn where it says "3 turns left"), with each side having gone 24 times, the german player takes a photo of casualties. We do this because otherwise, if the game ended, we wouldn't be able to have that graphic which shows what casualties were taken in detail, or the ability to do screen shots of VP locations. We do "3 turns left" as it gives room for error if a player, through habit or muscle movement, just ends the turn by mistake. We can still open an active turn and get the data.
Does that help?
Nav
Re: RTT'42 Campaign: Calendar Day 23 NOV 1942-Battles Soon!
Posted: Thu Apr 17, 2014 2:48 pm
by guardsman
Nava
Cheers mate kingT just PM'd me saying the same. I do get the gist of it and the idea to resolve issues and screenshots. But because the last finishing move is usually the dynamic one, the opening one especially in your scenarios and those of the Scheldt are mainly movement. In these cases would it not be fairer to make the team that moves first random.
I do apologise about mucking up the thread but posted here to get other peoples views I do not wish to continue this on the thread but if anyone wants to PM and discuss I am open to discussion.
Re: RTT'42 Campaign: Calendar Day 23 NOV 1942-Battles Soon!
Posted: Thu Apr 17, 2014 2:55 pm
by Navaronegun
guardsman wrote:In these cases would it not be fairer to make the team that moves first random.
G-Man,
No issues discussing here.

For BA code reasons, too deep to go into, it is a lot of work to change who goes first and who goes last. You have to stick with one or the other. As the Side on the Attack, in larger terms, the Allies go first and the Axis go second. There are advantages to both. For example, in today's battle, an ME, the Allied ability to move first is a definite advantage. But in any case, flipping sides for first and second in a turn isn't possible. In a BA campaign, you have to choose one or the other. You can't make different choices for different battles. Its kind of like the 64 units per side and 128 units total limits. They just can't be gotten around.
Nav
Re: RTT'42 Campaign: Calendar Day 23 NOV 1942-Battles Soon!
Posted: Thu Apr 17, 2014 5:29 pm
by guardsman
Aaah right
Cheers.
Re: RTT'42 Campaign: Calendar Day 23 NOV 1942-Battles Soon!
Posted: Thu Apr 17, 2014 6:22 pm
by Navaronegun
Calendar Day 23 NOV 1942
Winter Rains Status is "Partly Cloudy", Today's Weather is Clear
Command Turn
Operational Turn -
Battles - Time to Fight!
All,
The Battles for Calendar Day 23 NOV 1942 are ready.
Morge and KingT, you are up! The 23 NOV Battle of Robaa (Hex 2012) begins!
Notify Your Commander and the other GM if your battle has not started in 24 Hours. By "started" I mean the other player has sent you a turn, not just accepted. If this is the case, the Allied or Axis Theater Commander or a an officer designated by them will take their place.
Please post screenshots, casualties and battle results here. As well, chatter and goading are welcome.
Remember the RTT'42 Protocol: at least one turn a day and completion of the Battle in at least 10 days. Players, if your opponent is not achieving this pace, notify your Theater Commander.
*Victory is determined similarly to GJS, except in RTT there are 1700 points on 8 objectives. When the turn counter says "3 Turns left", the Axis should end the scenario. The Side with more than 900 points wins the scenario. If that somehow doesn't occur, then the tiebreaker is who lost more casualties as calculated in point costs.
*Track casualties. Remember, all BG or KG Leaders appear on map as Veterans.
*Per the Global Units list, die rolls have been made for all units which appear on map, and promotions to Veteran have been made for those units whose rolls allowed them to enter this way. Reinforcements cannot enter promoted.
To Download the Battle:
First things first. Follow the steps below. Ignore steps 1-5 if you want to keep your old campaign and start at 6.
1. Start up BA.
2. Choose Multiplayer (at the bottom)
3. Log in to Multiplayer as usual
4. Choose the My Challenges tab (at the top) then press New Challenge
5. Select a scenario from RTT’42 Campaign then Delete Campaign (bottom right).
6 . Press X until you get back to BA start screen
8. Choose Campaigns (at the bottom)
9. Choose Download Community Scenarios (at the top)
10. Choose Download a Campaign Package from the Internet (top right)
11. Type or paste:
https://dl.dropboxusercontent.com/u/619 ... N23NOV.LST
------This is an updated link which resolved a significant error is with the 8 Rad Armored Car. If you downloaded this link before 2115 EST 17 APR 2014, please, follow the steps above and re-download this Battle Pack.
into the URL box.
12. Click the green tick
13. Back at the campaigns list, select RTT42CAMPAIGN23NOV and click “Download the Selected Campaign (bottom center)”
14. This should download everything that you need
15. Press X until you get back to the BA start screen and choose Multiplayer
16. Log in to Multiplayer as usual
17. Either go to the My Challenges tab and click the New Challenge arrow. This list will now show the RTT’42 23NOV Battles.
18. There is only 1 Scenario: Robaa23NOV (2012).
19. Or go to the Accept Challenges tab and click the scenario that you're supposed to be fighting (if your opponent has already setup your game).
Anyone who wants to play me please email me or PM me. I have been GMing, writing and designing so much I need a game!
Nav