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iPad broke turns
Posted: Thu Jan 30, 2014 9:00 pm
by wegeberg
I rally enjoy the iPad version of BA.
One annoyance though: switching between apps (eg. BA -> Email -> Safari -> BA) often leads to reload of BA.
This means loosing your progress in the currently active MP game.
If possible, it would be nice to have some kind of auto-save functionality.
Re: iPad broke turns
Posted: Thu Jan 30, 2014 10:33 pm
by AndrewGardner
To avoid losing progress in MP, I recommend using the Slitherine button to manually save your turn to the server before switching to another app. Unfortunately we cannot anticipate when BA will be terminated to make room for another active app.
Re: iPad broke turns
Posted: Tue Feb 04, 2014 10:16 pm
by wegeberg
That's obvious, but sometimes you get disturbed by things as boring as work ;( I'll try to remember.
Something else – for the developers. Sometimes everything seems to slow down. Watching a mortar do its job might take some 20+ seconds.
I experience this on both my iPads, even when they're freshly booted. One being a 128Mb model.
It's not necessarily due to playing a large scenario with lots of units. Never happens in SP mode.
Re: iPad broke turns
Posted: Tue Feb 04, 2014 10:58 pm
by pipfromslitherine
If iOS has decided that the app is using too much memory (for whatever reason) it may be being forced to flush and load textures to stay alive. That would slow things down a lot. Unfortunately there isn't any way for the app to know (a) how much memory it can use, or indeed (b) what amount of memory use will cause a warning (or termination).
Frankly it's the bane of iOS development
With the turn ending - ideally we would upload the turn for you on app backgrounding, but iOS only gives app a small amount of time to give up control (~5s IIRC) or it (once again) kills them. Which could easily be too little time to upload on a slower connection.
Cheers
Pip