Ah. I see the "offer and demand"/"supply and demand" error from Noxium's quote is fixed in the lore pdf. I guess the in game version got out of sync somehow. (Or you've updated the pdf since I pointed it out.)
I'm enjoying the lore document so far. It's quite well-written, I feel I understand the setting a bit better, and my initial reaction from trying to play the game was, as I suspected, a little hasty. I'm still not big on all the faction names, some of which I think are quite bland and hold back the much more interesting stuff that's actually in the descriptions. (Especially Imperium! As a sci-fi/fantasy editor, I'd pay good money to never see the word "Imperium" again. My eyes just glaze over.) But I appreciate that there's a balance to be struck, and that the factions need to be quite generic to allow players to put their own spin on them as they play.
First reactions (I've only read it once, quickly, over lunch):
i) It's rather long. I'd be strongly inclined to cut the word counts of the faction descriptions in half (at least for the longer ones). The writing is solid, for the most part, but the sheer amount of it is dragging it down. I think there's a good chance that a lot of people will stop reading before the end. (And by that I'm afraid I mean any given section, not the whole document.) Far better to leave people wanting more. Cutting also forces you to think about what's really important.
ii) There's a strong dash addiction. I have it too when I'm writing quickly (and brackets! -- love 'em), but they really disrupt the rhythm when they're overused, and that stop-start style is rather tiring to get through. Personally, I'd recommend ditching most of them. Most times you can recast the sentence, and often the included aside isn't actually that important.
iii) There's also a hyphen addiction. Less worrisome, but some of them are considered incorrect by most style guides. (I hesitate to ever call any writing "wrong". There's nothing more stifling than grammar pedantry. But if you're going to do something non-standard, I think there should be a good reason.) The normal rule is that you don't hyphenate when using an adverb. So "colourfully named" not "colourfully-named" in Lady Lilith Vermillion's description and possibly more than a dozen other examples. Having said all that, I'd say the one in "you're all being automatically-blackmailed" actually IS just wrong. Even if you want there to be a new invention called "automatic-blackmail", rather than just using the word generally, that would make it "you're all being automatic-blackmailed".
iv) On top of all that, it could generally do with another proof/fact-check. "Like Napoleon 400 years before" should be "300", surely? Is "community party" deliberate or an error? And there were a few weird commas and other oddities that I'm afraid I don't have time to note down.
v) I'm still not sold on the tone.
Chad and buck didn't make it through the 2070s -- a loophole in their procurement software saw a disgruntled employee dump a small satellite-rod on their rural Californian home, obliterating it and the local area -- and the company was left in trust for their body-building club
That's funny and quite pithy (although there's that dash addiction!), and it made me smile to read it, which of course is great. But the downside is that I now don't see the faction as anything other than a joke. It's nice satire, but I'm not sure it's great world building.
Another example:
Set up in 2022 by an anonymous donor, initially as a research lab to discover better shower curtains, the University grew fat on corporate donations for its research.
That undercuts the whole faction for me (I'm either going to have to pretend it isn't true, or treat the faction as a parody), and I don't think it's as good a joke as the first, mainly because of where the punchline sits in the sentence, but also because its silliness is isolated. I think the first joke tells a very short, complete story, with some quick and dirty characterization, which is excellent writing. The second just seems like a wacky aside.
But this is going to be an aesthetic preference. Alpha Centauri was certainly very po-faced and serious about its world building, and I doubt Strategia will be alone in preferring something less dour. I'd agree for static fiction, but in a video game it seems like the safe choice as far as immersion is concerned. Of course, all this will depend on how serious the game itself is. But from what I've read, this lightness of style doesn't extend past the writing. I worry that's going to create a weird disconnect.
This is all sounding rather negative! But while I think there are certainly improvements to be made, it's still very strong by video game standards. I was part of the beta test for Fallen Enchantress and I gave up very quickly. Brad Wardell is a talented guy in many fields, but a writer he ain't! The factions were so pathologically bland and uninspiring that I couldn't motivate myself to play more than a few dozen turns. Reading the lore document has made me more interested to play.