Version 0.17.0 Released
Posted: Sun Aug 25, 2013 6:02 pm
Version 0.17.0 wrote:
- NOTE: Previously saved games are not compatible with this version.
Added:
* New growth system based on population. This should take care of advantages from city sprawling.
* Population now migrates between cities based on morale.
* More event notifications.
* Display alien aggression options in new game panel.
* Display cooldown for operation buildings.
* Can stack units together with non-enemy players.
* Implemented events panel.
Changed:
* Technology costs scale slower with each tier.
* Increased ruin rewards.
* Ruin rewards now scale based on turn.
* Receiving enough research from a ruin can now instantly complete the researching technology.
* Changed faction modifiers.
* Overpopulation and pollution morale penalties are now asymmetrical.
* Split 'from other' into 'from advancements', 'from faction' and 'from production'.
* Events list now stretches to the top in single player.
* Reworked diplomacy system.
* Improved event notifications.
* Improved battle panel.
* Improved selection panel.
* Reduced Command Nexus power gain from 25% to 10%.
Fixed:
* Fixed transport glitches.
* Fixed operation limits not working after load.
* Fixed overlay being missplaced after resolution change.
* Fixed floating numbers showing when not necessary.
* Fixed auto-save state issues.
* Fixed selection panel additional orders position.
* Fixed AI not disembarking from transports for attacks.
* Fixed possible crash when clicking on an operation production complete event.
* Fixed players panel not showing in multiplayer games.
* Misc other fixes.