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Suggestion - resources screen improvement

Posted: Mon Aug 05, 2013 3:20 pm
by Plaid
Just my thoughs about improving game interface - current "resources" screen is not informative at all - it shows only how many cities/forts/ports/mines each player have, which is generally useless information.

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I like how "forces" screen was improved, applying espionage feature, so here is my suggestion for this window - what if it show basic (i.e. without *war effort) PP and oil income for all powers (including hostile ones)?
It can be calculated manually indeed ( value of core hexes + 1/2 * value of occupied hexes + offmap production), but it is very time consuming, so will be great, if game do it for you. Idea of opponent's revenue is much more valueable information, then current screen with raw number of cities etc owned, so players will probably actually USE this window.

This is just my thoughts and I decided to share them, before forgotten, nothing major here.

Re: Suggestion - resources screen improvement

Posted: Mon Aug 05, 2013 5:14 pm
by Cybvep
Excellent idea.

Re: Suggestion - resources screen improvement

Posted: Mon Aug 05, 2013 7:12 pm
by Peter Stauffenberg
Sorry, but it's too late to make any changes for GS v3.00.

Re: Suggestion - resources screen improvement

Posted: Mon Aug 05, 2013 7:14 pm
by Plaid
I know. Have 3.1 in mind, if one ever happens.