Multiplayer Games
Posted: Thu Jun 13, 2013 12:05 am
Woods - like it a lot. Great potential for the use of combined arms.
Shepards - interesting but the terrain needs adjustment as the Axis rear is fairly open while the Allied rear has a nice box on the left flank where enemy tanks can't go. By deploying the trucks here you can defend them very easily with a couple of infantry units. Also the force is British but the flags and turn icon are American.
Rescue - again I like this and it seems well balanced but I haven't had sufficient games to see whether the Allies being limited to staying in town is an issue (maybe a jeep or two would be good - how did they get the 57mms into town??)
Cornfields - too big - it's turn 4 or 5 and we haven't even seen each other yet. I like armour battles but it needs to be condensed a little especially as the battle tends to be over quickly in open terrain. I understand you're going for a Kursk sort of thing, but the set-up is too long for a battle that will effectively determine the outcome in 1-2 turns.
Lightweights - I really like this scenario but it is currently unbalanced - too much artillery on the Allies side and the Allied force is much more mobile (M5s and Greyhounds). I still think all the armour should be removed (but I might be on my own there). Was surprised to get tanks as reinforcements. Not really in keeping with the theme.
Shepards - interesting but the terrain needs adjustment as the Axis rear is fairly open while the Allied rear has a nice box on the left flank where enemy tanks can't go. By deploying the trucks here you can defend them very easily with a couple of infantry units. Also the force is British but the flags and turn icon are American.
Rescue - again I like this and it seems well balanced but I haven't had sufficient games to see whether the Allies being limited to staying in town is an issue (maybe a jeep or two would be good - how did they get the 57mms into town??)
Cornfields - too big - it's turn 4 or 5 and we haven't even seen each other yet. I like armour battles but it needs to be condensed a little especially as the battle tends to be over quickly in open terrain. I understand you're going for a Kursk sort of thing, but the set-up is too long for a battle that will effectively determine the outcome in 1-2 turns.
Lightweights - I really like this scenario but it is currently unbalanced - too much artillery on the Allies side and the Allied force is much more mobile (M5s and Greyhounds). I still think all the armour should be removed (but I might be on my own there). Was surprised to get tanks as reinforcements. Not really in keeping with the theme.