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_[BUG] v1.8.12.818 bRC6u03 - map rotation problems

Posted: Sat May 04, 2013 9:31 pm
by TheGrayMouser
Playing a MP game on an arid map:

1) my camp (which I didn't move) is hanging off the edge of the world ie it not ON any of the playable hexes....

2) there is a hill contour graphics bug when curved hills are convex when they should be concave and thus not lining up correctly with surrounding hex graphics...

3) not sure but from my perspective some light foot bows on my opponents PAPAL army OOF L are facing backwards

Re: [BUG] v1.8.12.818 bRC6u03 - map rotation problems

Posted: Mon May 06, 2013 7:13 am
by cothyso
where you the first, or the second player? have you tried to manually rotate the map (using R key), or not?

Re: [BUG] v1.8.12.818 bRC6u03 - map rotation problems

Posted: Mon May 06, 2013 1:39 pm
by TheGrayMouser
cothyso wrote:where you the first, or the second player? have you tried to manually rotate the map (using R key), or not?
I have not tried to rotate
I am not sure if I went ist or not truth be told

The game is still on the serve being played ( not sure if you can spy into it?)
TGM (OOF L WIG )vs RBS (OOF L Papal)

Re: _[BUG] v1.8.12.818 bRC6u03 - map rotation problems

Posted: Tue May 07, 2013 6:43 pm
by cothyso
fixed for revision 820

// fixed a problem with GM and E classes by resetting the S.mapRotated flag before calling the terrain instantiate S.mHexInstantiate() method