Tournament tiebreaks
Posted: Fri Apr 12, 2013 8:22 am
(Copied from the Fog AM forum)
Every so often we get the situation where 2 or more people in a tournament finish with the same score. This can result in players not knowing how the final result was adjudicated and organisers having to decide at the time how to resolve it, neither of which is satisfactory for any of the parties concerned. I think it would be a good idea to have a standard way to resolve tiebreaks so that everyone knows what to do when it happens and how the eventual winner was determined. The following (in no particular order) are all methods that have been used or suggested:
1) Result of any head-to-head game between the players concerned.
2) Number of Army Breaks inflicted.
3) More granular scoring (using decimal values).
4) Results against common opponents.
5) Relative strength of opposition faced (based on their total scores/positions).
Which option (or sequence of options) do you think produces the fairest outcome?
Every so often we get the situation where 2 or more people in a tournament finish with the same score. This can result in players not knowing how the final result was adjudicated and organisers having to decide at the time how to resolve it, neither of which is satisfactory for any of the parties concerned. I think it would be a good idea to have a standard way to resolve tiebreaks so that everyone knows what to do when it happens and how the eventual winner was determined. The following (in no particular order) are all methods that have been used or suggested:
1) Result of any head-to-head game between the players concerned.
2) Number of Army Breaks inflicted.
3) More granular scoring (using decimal values).
4) Results against common opponents.
5) Relative strength of opposition faced (based on their total scores/positions).
Which option (or sequence of options) do you think produces the fairest outcome?