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Effects of hedgerow on a scout's LOS?

Posted: Mon Mar 11, 2013 10:07 am
by GottaLove88s
Gents,

Does anyone know the exact rule for line of sight (LOS) for a scout looking towards hedgerow? I assumed that if a scout was close enough, it should be able to spot behind hedgerow. But that isn't correct.

As an example, I've attached two screenshots below, of two Allied scouts two spaces away from the walls/hedgerow of Carpiquet airfield.

From the German defender's view, they can see the scouts and the accompanying M5's clearly.
Image

But from the Canadian attacker's view, they cannot see anything at all. Indeed, they can't even fire suppression at the other side of the hedgerow, even though enemy units are present.
Image

Scouts have no problem seeing into bunkers, houses, sandbags... But hedgerow... Nope!

Any idea what's going on? Is hedgerow meant to block views/suppression fire from all units including scouts?

Thanks!

Re: Effects of hedgerow on a scout's LOS?

Posted: Mon Mar 11, 2013 3:14 pm
by pipfromslitherine
Yes - hedgerows are not cover, they are a physical barrier. They don't work entirely as planned, because once you start firing from behind one, you become visible, which isn't supposed to happen.

Cheers

Pip

Re: Effects of hedgerow on a scout's LOS?

Posted: Mon Mar 11, 2013 3:21 pm
by GottaLove88s
Hmm... thanks Pip.

Are there any objects that we can use to prevent movement of vehicles and infantry (like hedgerows) but which also offer cover (so that units enjoy some protection, but can be seen by scouts)?

Otherwise, long hedgerows offer too much of a defender advantage...

Re: Effects of hedgerow on a scout's LOS?

Posted: Mon Mar 11, 2013 3:23 pm
by GottaLove88s
PS. We've accidentally discovered a workable "fix" to the problem of opening fire and being seen the other side of a hedgerow. Put the hedgerow next to a treeline. If the firing unit is in forest, it will ambush and probably won't be seen...

Not what I wanted to achieve, but might help others, lol...

Re: Effects of hedgerow on a scout's LOS?

Posted: Wed Mar 13, 2013 2:02 pm
by GottaLove88s
pipfromslitherine wrote:Yes - hedgerows are not cover, they are a physical barrier. They don't work entirely as planned, because once you start firing from behind one, you become visible, which isn't supposed to happen.

Cheers

Pip
Pip, Is there anything that I can change in BA's code so that units looking towards hedgerow can at least fire suppression at the square immediately behind it?

Re: Effects of hedgerow on a scout's LOS?

Posted: Wed Mar 13, 2013 2:49 pm
by pipfromslitherine
Not really - it treats them like a blocking building etc.

Cheers

Pip

Re: Effects of hedgerow on a scout's LOS?

Posted: Wed Mar 13, 2013 2:57 pm
by GottaLove88s
Ok, that makes sense. Too bad. I'll have to design smarter maps, lol.

Thanks Pip.

Re: Effects of hedgerow on a scout's LOS?

Posted: Tue Mar 19, 2013 8:45 pm
by jcb989
Its because of those specific types of tile borders if you ask me, the ones with hedge+wall.
For example, the open-field hedgerow, can't be passed by vehicles, but seem to work correctly in the games I've played.
I'm talking about the ones in the lower-left corner of your last picture, GL88.
What if you put a forest tile behind that sort of hedge?