Progress???
Posted: Sun Jan 06, 2013 2:45 am
How is the progress with the beta so far?
I find the game a basic copy of the original but some observations/comments/questions:
1. Have there been many multiplayer games going on between the testers? I haven't seen many up or many testers posting here. Is everything to be sent to you by email instead and that's why I'm not seeing much activity on the board here?
2. The games I've played so far (mostly with Turk) have played pretty much as the original, but there have been problems. The rotation is still buggy. Many times, while rotating, I accidentally right-click a 2nd time and end with a BG facing completely the wrong way. An undo or such would be very helpful. I cannot tell at all what really happens in combat when something evades or routs: units just poof and reappear somewhere. It would be helpful if you could follow the evade and rout moves. Will there eventually be a replay? This I think is essential. Also, I have tried to watch and see if BGs are rallying, but I haven't noticed any doing so yet; esp. routed BGs...they seem to just keep on going.
3. Sometimes the game takes a long time to load (and a far greater time when closing!!). Am I the only one experiencing this? Perhaps it's just a slow laptop!
4. As mentioned, a mini-view of maps when choosing them is also essential. My pikes deploying in a solid line of forests was quite silly.
I find the game a basic copy of the original but some observations/comments/questions:
1. Have there been many multiplayer games going on between the testers? I haven't seen many up or many testers posting here. Is everything to be sent to you by email instead and that's why I'm not seeing much activity on the board here?
2. The games I've played so far (mostly with Turk) have played pretty much as the original, but there have been problems. The rotation is still buggy. Many times, while rotating, I accidentally right-click a 2nd time and end with a BG facing completely the wrong way. An undo or such would be very helpful. I cannot tell at all what really happens in combat when something evades or routs: units just poof and reappear somewhere. It would be helpful if you could follow the evade and rout moves. Will there eventually be a replay? This I think is essential. Also, I have tried to watch and see if BGs are rallying, but I haven't noticed any doing so yet; esp. routed BGs...they seem to just keep on going.
3. Sometimes the game takes a long time to load (and a far greater time when closing!!). Am I the only one experiencing this? Perhaps it's just a slow laptop!
4. As mentioned, a mini-view of maps when choosing them is also essential. My pikes deploying in a solid line of forests was quite silly.