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_[FDB] (bRC2) Troops dropping Cohesion level too easily
Posted: Wed Dec 19, 2012 10:19 am
by Turk1964
Gday Dan Playing Dysert O'Dea at the momment and have noticed BGS dropping cohesion level far too easily.Poor Mf spearmen charging into Average LS Kurns.Kurns dropped cohesion 2 levels and chain routed 3 other BGs.Overall simple hits by archers are dropping Irish Protected troops down far quicker than i would of thought. How do we check the cohesion rolls?
[FDB] (bRC2) Troops dropping Cohesion level too easily
Posted: Wed Dec 19, 2012 11:16 am
by cothyso
Within bRC3 the CHT was modified as following:
- the minimum requirement to pass a CHT was lowered from 8 (as manual was wrongly stating) to 7 (-)
- the impact and melee CHTs now require adjacent leaders to get the +2 and +1 in inspired/field or troop leaders AOC (+)
- the wrong manual's "+1 if the BG is adjacent with a friendly leader BG" was removed (+)
You can see fully see the CHT results inside the console.log:
Code: Select all
[2] BG[12] dice roll: 3,4,3 (-1 POA [5,6]) => 0 hits.. << CombatOutcome() [vlFNRL]
[2] BG[0] lost 0.003% (5) strength << CombatOutcome() [vlFNRL]
[3] BG[0] must pass a ranged combat CHT << TestCHT() [vlFNRN]
[3] BG[0] CHT -> quality re-rolls are enabled << TestCHT() [vlFNRH]
[3] BG[0] CHT test score: 6+4 +2 = 12 >= 7 => passed << TestCHT() [vlFNRL]
[3] +2(in insp leader BG's AOC) BG[2] << TestCHT() [vlFNRN]
Code: Select all
[2] BG[12](1 hit) vs BG[0](2 hits) combat => defender BG[0] wins << CombatOutcome() [vlFNRL]
[2] BG[0] (winner) lost 0.0073% (11) strength << CombatOutcome() [vlFNRL]
[2] BG[12] (defeated) lost 0.0715% (72) strength << CombatOutcome() [vlFNRL]
[3] BG[12] must pass a melee combat CHT << TestCHT() [vlFNRN]
[3] BG[12] CHT -> quality re-rolls are enabled << TestCHT() [vlFNRH]
[3] BG[12] CHT test score: 1+2 -1 -1 -1 +1 +1 -1 = 1 < 7 => failed << TestCHT() [vlFNRL]
[3] -1(received 2 or more hits in a lost melee,impact combat) BG[12] << TestCHT() [vlFNRN]
[3] -1(str<75%) BG[12] << TestCHT() [vlFNRN]
[3] -1(MF losing a melee,impact combat against MT,HF) BG[0] << TestCHT() [vlFNRN]
[3] +1(noSK adjacent friendly BGs in rear arc) BG[21] << TestCHT() [vlFNRN]
[3] +1(in trp,fld leader BG's AOC) BG[25] << TestCHT() [vlFNRN]
[3] -1(dis,SDrd,sdrd) BG[12] << TestCHT() [vlFNRN]
[3] BG[12]'s cohesion dropped down to Fragmented << bgCohesionDrop() [vlFNRL]
[3] Persians BP: +1(noSCh BG became fragmented) = 11 (BG[12]) << gmBPUpdate() [vlFNRN]