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Routing in v2
Posted: Thu Nov 29, 2012 3:03 am
by richafricanus
Unit X routs but reaches friends Y who it cannot interpenetrate or avoid. It's full rout move distance is to the other side of Y but there is another friend Z in the way. What happens to X? Stop this side of Y? Burst through Y and Z?
XXXX
YYYY
ZZZZ
Re: Routing in v2
Posted: Thu Nov 29, 2012 7:18 am
by zoltan
richafricanus wrote:Unit X routs but reaches friends Y who it cannot interpenetrate or avoid. It's full rout move distance is to the other side of Y but there is another friend Z in the way. What happens to X? Stop this side of Y? Burst through Y and Z?
XXXX
YYYY
ZZZZ
Because X are routers and there is insufficient room to place them beyond Y due to the presence of Z, they are destroyed and removed from the table. p 8-14.
Re: Routing in v2
Posted: Thu Nov 29, 2012 9:42 pm
by richafricanus
I thought it said it somewhere so that's how we played it, but I couldn't for the life of me find it. Thanks. I wonder why, if the destroyed unit is evading (not routing), friendly troops don't test for seeing it lost?
Re: Routing in v2
Posted: Thu Nov 29, 2012 10:55 pm
by ShrubMiK
Hmmm...that's not a bad question at all!
Re: Routing in v2
Posted: Mon Dec 24, 2012 1:46 pm
by batesmotel
zoltan wrote:richafricanus wrote:Unit X routs but reaches friends Y who it cannot interpenetrate or avoid. It's full rout move distance is to the other side of Y but there is another friend Z in the way. What happens to X? Stop this side of Y? Burst through Y and Z?
XXXX
YYYY
ZZZZ
Because X are routers and there is insufficient room to place them beyond Y due to the presence of Z, they are destroyed and removed from the table. p 8-14.
Note that Y in this case would still count as burst through and would drop 1 cohesion level before X is destroyed.
Chris
Re: Routing in v2
Posted: Wed Jan 02, 2013 8:00 am
by prb4
Note that Y in this case would still count as burst through and would drop 1 cohesion level before X is destroyed.
Do you have a V2 page reference for this?
I am not sure this is the case.
Re: Routing in v2
Posted: Sat Jan 05, 2013 4:08 pm
by batesmotel
P 8-14 (PC version): "Move the evading or routing battle group to the full extent of its move. If its move does not completely clear all friends, it is placed beyond any battle group(s) it is currently bursting through if there is room for it beyond, otherwise it is destroyed and removed from the table."
So the friends count as burst through even though the routing BG is removed.
Chris
Re: Routing in v2
Posted: Sat Jan 05, 2013 4:15 pm
by grahambriggs
page 51 in the book