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Pause Enemy Turn

Posted: Sat Nov 10, 2012 11:52 pm
by AgentTBC
Something I've wanted for a long time but never got around to suggesting is a key to pause the enemy turn. Spacebar would work. Because there are a lot of times I want to examine the detailed combat results but have missed the timing and gotten the previous or next combat result instead. Additionally, the enemy turn continues while you are looking at the detailed log and you might miss something important while checking the combat results.

Being able to pause the enemy turn to look at combat results at your leisure would be a big plus.

Re: Pause Enemy Turn

Posted: Sun Nov 11, 2012 3:51 pm
by robman
Yes, this would be an excellent feature, as would the ability to re-view the enemy turn (as opposed to replaying it from scratch). My wife invariably picks the enemy turn to initiate some Hugely Important Conversational Topic, forcing me to either miss what she's saying or what the enemy's doing--a no-win situation for sure.

Re: Pause Enemy Turn

Posted: Sun Nov 11, 2012 11:26 pm
by huertgenwald
You could also display a complete summary of the enemy turn, at least if an attack occured.

Re: Pause Enemy Turn

Posted: Tue Nov 13, 2012 5:51 am
by Vaughn
I would like a replay enemy turn button also. My toddler tends to pick the exact wrong time to bug me and then I just can't figure out which core unit just got annihilated.

Re: Pause Enemy Turn

Posted: Tue Nov 13, 2012 4:14 pm
by chief
Vaughn: Your toddler, my Cat ! !! :evil:

Re: Pause Enemy Turn

Posted: Fri Nov 16, 2012 2:54 pm
by brettz123
I think I would prefer the ability to replay instead of pause. A more useful summary would be nice. Say something with the coordinates and results of all attacks.

Re: Pause Enemy Turn

Posted: Sat Nov 17, 2012 8:40 am
by captainjack
I quite like the idea of pause enemy move (space bar sounds fine) but I also like th eidea of being able to check what happened after the event. Sometimes I get distracted by something but also because if a second attack starts before you press Control L, then you can never find out what on earth happened to my prize unit. SInce in these conditions I am usually staring at the screen in surprise or horror I am not always in time to Control L.

Re: Pause Enemy Turn

Posted: Wed Nov 28, 2012 7:20 pm
by KdF
...or at work...wait, forget I said that...

But yes, hovering over the Purchase Units button to see if anything other than 0 is there is a bad way to find out how the enemy turn went.

Re: Pause Enemy Turn

Posted: Wed Dec 05, 2012 5:10 pm
by darkiemond
Yes, it would be great to have a button to replay enemy's turn.

I would suggest a stereo type controls (< << [] >> >) so that once you go into the "replay enemy's turn mode" you can let it play as usual OR have each move enemy makes played only when you click a button so you could view battle reports as well.

Re: Pause Enemy Turn

Posted: Wed Dec 05, 2012 5:21 pm
by robman
darkiemond wrote:Yes, it would be great to have a button to replay enemy's turn.

I would suggest a stereo type controls (< << [] >> >) so that once you go into the "replay enemy's turn mode" you can let it play as usual OR have each move enemy makes played only when you click a button so you could view battle reports as well.
I like that suggestion a whole lot!