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Campaign 1917 AAR
Posted: Thu Nov 01, 2012 3:43 pm
by hadberz
Note: This AAR is based on a Beta version of Commander: The Great War
Greetings,
This AAR will covers the Campaign 1917 The Nivelle Offensive in the Lordz Game Studio fantastic game Commander the Great War. I won’t go into the mechanics of the game. SlickWilhelms outstanding AAR already covers that, no sense in reinventing the wheel.
I also won’t cover every single turn in detail as sometimes even the AI has to rest his men.
I will be playing as the Central Powers on Balanced AI strength. Below is the historical briefing that sets the theme and the strategic map of Europe.
AI Turn 1, 9 Apr 1917, unrestricted warfare has brought the United State into the war. The U-boats must do all they can to stop the flow of men and equipment that will enviably be shipped to the Western Front.
British forces with the help of Arab rebels are mounting pressure on the Turks. The Turks had better get some reinforcement down there before it’s too late.
General Cadorna’s offensive has begun against the Austrians all along the Italian Front. It’s hard to say how long the Austrians can hold them off.
Russia has undergone dramatic change. Revolution has overthrown the government. The Tsar has abdicated. The new government intends to continue the war; fighting has been sporadic on the front. Germany’s goal here is to dig in and hold on to their territorial gains.
Serbian forces have been all but defeated. Fortunately for them Italian, French, and British troops are holding the Austrian and Bulgarian army at the Greek border.
Little has changed on the Western Front. It is clear that the Allies are preparing for an offensive. German High Command is confident that any attack will be defeated as other attacks have been in the previous years. Germany is planning her own offensive. Unfortunately this may have to wait until summer.
Turn 1, 9 Apr 1917, The Central Powers repair a few damaged units, focus research, and bide their time. Research will take some time before completed.
Edited the text size. I don't want to shrink the screenshots down. Just zoom out to see the whole pic.
Re: Campaign 1917 AAR
Posted: Thu Nov 01, 2012 5:19 pm
by SlickWilhelm
Excellent start, hadberz. This shows everyone how busy things get in the later war years. Can't wait to see how it plays out for you!

Re: Campaign 1917 AAR
Posted: Thu Nov 01, 2012 6:20 pm
by avoran
The right side of the big pictures is cut off for me, unless I go to a really low zoom (and then the text is too small to read).
Otherwise, yeah, looks like fun.

Re: Campaign 1917 AAR
Posted: Thu Nov 01, 2012 10:49 pm
by hadberz
AI Turn 4, 21 May 1917, The Italians press their attack and attempt to siege Trento.
Russia launches frontal attacks along the Eastern Front. German troops are dug in, but they face superior numbers.
British and French forces renew their attack on the Western Front. The line holds.

Re: Campaign 1917 AAR
Posted: Thu Nov 01, 2012 11:09 pm
by hadberz
Turn 5, 4 June 1917, this turn is spent repairing units and waiting for construction to complete. Germany is focusing on Infiltration Tactics, Creeping Barrage, Additional Torpedo Tubes, and In-Line water cooled Engine. The pic below shows what they bring to the table.

Re: Campaign 1917 AAR
Posted: Thu Nov 01, 2012 11:10 pm
by Myrddraal
Love the action shots of the attacks, looks like you're under a lot of pressure...
Re: Campaign 1917 AAR
Posted: Thu Nov 01, 2012 11:45 pm
by hadberz
Re: Campaign 1917 AAR
Posted: Fri Nov 02, 2012 5:59 am
by OmegaMan1
Very good AAR hadberz, this makes me want to try out the post-1914 scenarios! Thanks for sharing.

Re: Campaign 1917 AAR
Posted: Sun Nov 04, 2012 12:09 am
by hadberz
Re: Campaign 1917 AAR
Posted: Sun Nov 04, 2012 12:15 am
by adherbal
The italian infantry adjacent to Trieste sits in a quite vulnerable position. If you capture the abandoned entrenched hex with the infantry sitting 2 hexes higher, you can hit it with 1 artillery + 1 battleship + 3 infantry in a single turn. Pushing it back would shorter your frontline by 1 hex.

Re: Campaign 1917 AAR
Posted: Sun Nov 04, 2012 3:30 am
by hadberz
Your right he is in a bad position, but I couldn't resist that bomber.

Glad I didn't hit the end turn yet.

Re: Campaign 1917 AAR
Posted: Sun Nov 04, 2012 3:56 pm
by hadberz
Re: Campaign 1917 AAR
Posted: Tue Nov 06, 2012 12:09 am
by hadberz
Re: Campaign 1917 AAR
Posted: Tue Nov 06, 2012 11:13 pm
by hadberz
AI Turn 7, 2 July 1917, Allies fleet searching for the German U-boats. The U-boat in the English Channel is making it's way back to Germany for much needed repairs.
The Italians commence bombing runs against Austrian troops and against industry targets.
The Northern Russian front has fallen apart. Germany must begin an orderly retreat and try to reestablish the front line. The main infantry force has been cut off. This is not looking good.
Minor action takes place on the Greek front.
The Allies have failed to repel the German advance. Germany intends to widen the hole for a proper breakthrough.

Re: Campaign 1917 AAR
Posted: Wed Nov 07, 2012 8:33 am
by Myrddraal
Pretty exciting stuff. I can see that you're dedicating a fair amount of effort to breaking through on the western front, perhaps at the expense of your defences in the northern part of the eastern front. Sounds like a risky strategy... it'll be fun to see how you get on with it

Re: Campaign 1917 AAR
Posted: Wed Nov 07, 2012 4:32 pm
by hadberz
I will probably have to divert some infantry up there to stabilize things. Germany may not be doing so well in the north, but Austria has done very well in the center. Well see how Russian reacts to that.

I'll have that turn posted after work.
Re: Campaign 1917 AAR
Posted: Wed Nov 07, 2012 4:36 pm
by bebro
Very cool AAR. But I got a question about the following:
The Allies fleet made the mistake of attacking the Austrian Navy in home waters. This resulted in defeat for them and the Battle for the Adriatic Sea is over.
Is there any gameplay impact for a fleet being in "home waters", like some specific advantage against an attacking fleet? Or is the wording here (Allies "made the mistake") more a rhetoric thing, because the battle happened just there?
Re: Campaign 1917 AAR
Posted: Wed Nov 07, 2012 4:38 pm
by adherbal
Ships get a combat bonus near their original (not camputed) ports called the "home bonus". This represents support from small coastal vessels, torpedo boats, defensive mine fields etc.