feedback after a few games
Posted: Thu Sep 27, 2012 8:38 pm
				
				hi folks.. love this game.. see below
Notes on the 2.06 –v4 battle academy beta
1. In the tutorial campaign, twin 88s are destroyed by a fighter when in the real game and real life, the fighter would probably be shot down… having the aircraft do this in the tutorial might set up unrealistic expectations for a newbie going into playing the game for the 1st time
2. The tutorial uses the old pre-2.06 tool tips on firing and to hit calcs as default, with no indication in tutorial or the manual that there are options for this… unless one goes to options
3. The manual that comes with the full version of the beta has zero info on the new tooltips nor any on the new editor functions
4. In the 1st Normandy campaign, troops can see through hedgerow but a tank cannot… so there is no cover either – re the 2nd from the top of the map heavy bunker and the hedgerow - infantry can fire cross this thing but tanks cannot
5. Has the memory footprint gone up when using the enhanced AI – seems this scenario is using 523,028 k of memory… more than in past versions??
6. Re: damage reduction not moving – I see a tank trap of cover rating of 45% having a 70% damage reduction, yet a forest tile of 55% cover rating has the exact same damage reduction not moving and a 63% building cover rating with a 75% damage reduction
7. Using enhanced AI, axis in normandy campaign scenario 1, uses their own 150mm artillery within a few tiles of their own units, leading to friendly fire and their own surrender…
8. In same scenario enhanced ai uses 150 mm artillery with 1 turn only interval?
			Notes on the 2.06 –v4 battle academy beta
1. In the tutorial campaign, twin 88s are destroyed by a fighter when in the real game and real life, the fighter would probably be shot down… having the aircraft do this in the tutorial might set up unrealistic expectations for a newbie going into playing the game for the 1st time
2. The tutorial uses the old pre-2.06 tool tips on firing and to hit calcs as default, with no indication in tutorial or the manual that there are options for this… unless one goes to options
3. The manual that comes with the full version of the beta has zero info on the new tooltips nor any on the new editor functions
4. In the 1st Normandy campaign, troops can see through hedgerow but a tank cannot… so there is no cover either – re the 2nd from the top of the map heavy bunker and the hedgerow - infantry can fire cross this thing but tanks cannot
5. Has the memory footprint gone up when using the enhanced AI – seems this scenario is using 523,028 k of memory… more than in past versions??
6. Re: damage reduction not moving – I see a tank trap of cover rating of 45% having a 70% damage reduction, yet a forest tile of 55% cover rating has the exact same damage reduction not moving and a 63% building cover rating with a 75% damage reduction
7. Using enhanced AI, axis in normandy campaign scenario 1, uses their own 150mm artillery within a few tiles of their own units, leading to friendly fire and their own surrender…
8. In same scenario enhanced ai uses 150 mm artillery with 1 turn only interval?