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[MOD] Roma Victor! 2 - DLC 3 (23/12/13)

Posted: Fri Sep 14, 2012 1:12 pm
by nikivdd
Roma Victor! 1 - English/German final
http://www.streitmacht.com/downloads.ph ... il&df_id=9

Roma Victor! 2

https://www.sendspace.com/file/pwlkqx

DLC 1 is to be extracted in your /mygames/panzer corps/mods folder
GME part is to be extracted in your GME mods folder

Re: [MOD] Italian Africa Korps

Posted: Fri Sep 14, 2012 1:19 pm
by airbornemongo101
Sounds cool

Re: [MOD] Italian Africa Korps

Posted: Fri Sep 14, 2012 1:38 pm
by nikivdd
airbornemongo101 wrote:Sounds cool
I'll do my best ;)

Re: [MOD] Italian Africa Korps

Posted: Fri Sep 14, 2012 2:49 pm
by VPaulus
Will you only use vanilla Italian units with vanilla stats?

Re: [MOD] Italian Africa Korps

Posted: Fri Sep 14, 2012 3:06 pm
by Chris10
da mod making machine :mrgreen:

Re: [MOD] Italian Africa Korps

Posted: Fri Sep 14, 2012 3:17 pm
by nikivdd
VPaulus wrote:Will you only use vanilla Italian units with vanilla stats?
Not only Paulo. There will be custom units too. I do my best to keep them within the "salad" parameters but i'm definitely not the expert in unit modding :lol:
Like these for example:
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Re: [MOD] Italian Africa Korps

Posted: Fri Sep 14, 2012 3:18 pm
by nikivdd
Chris10 wrote:da mod making machine :mrgreen:
When my brain cooks from the other mod, i need to take a small break :lol:

Re: [MOD] Italian Africa Korps

Posted: Fri Sep 14, 2012 3:41 pm
by VPaulus
nikivdd wrote:
VPaulus wrote:Will you only use vanilla Italian units with vanilla stats?
Not only Paulo. There will be custom units too. I do my best to keep them within the "salad" parameters but i'm definitely not the expert in unit modding :lol:
:wink:
And what about stats? Will you fall into the temptation to buff Italian stats?

Re: [MOD] Italian Africa Korps

Posted: Fri Sep 14, 2012 4:09 pm
by nikivdd
VPaulus wrote:
nikivdd wrote:
VPaulus wrote:Will you only use vanilla Italian units with vanilla stats?
Not only Paulo. There will be custom units too. I do my best to keep them within the "salad" parameters but i'm definitely not the expert in unit modding :lol:
:wink:
And what about stats? Will you fall into the temptation to buff Italian stats?
Hell no. No stats buffing. I can only fall into temptation if Kate Beckinsale would be close :shock: :lol:

Re: [MOD] Italian Africa Korps

Posted: Fri Sep 14, 2012 5:04 pm
by Chris10
nikivdd wrote: Hell no. No stats buffing. I can only fall into temptation if Kate Beckinsale would be close :shock: :lol:
but that would be Kate "buffing" :shock: ... :lol:

Re: [MOD] Italian Africa Korps

Posted: Fri Sep 14, 2012 6:11 pm
by nikivdd
Two screenshots of the scenario Tobruk, 8th scenario of the campaign. I still need to place british steel and so on.

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Re: [MOD] Italian Africa Korps

Posted: Sat Sep 15, 2012 7:45 pm
by nikivdd
In the first scenario - Training - you get a bag of prestige and you can do some unit shopping:

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Re: [MOD] Italian Africa Korps

Posted: Fri Sep 21, 2012 7:54 pm
by nikivdd
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Re: [MOD] Italian Africa Korps

Posted: Sat Sep 22, 2012 10:34 am
by Andrea69
Hello nikivdd

Another campaign of yours which I am definitely interested in...

Maybe you can add also pioneers in the italian roster ("guastatori") and why not "camicie nere" (militia of the fascist party, which played an important role in the African war)

Re: [MOD] Italian Africa Korps

Posted: Sat Sep 22, 2012 12:33 pm
by nikivdd
Andrea69 wrote:Hello nikivdd

Another campaign of yours which I am definitely interested in...

Maybe you can add also pioneers in the italian roster ("guastatori") and why not "camicie nere" (militia of the fascist party, which played an important role in the African war)
Pioneers are in the roster but are only later available. A full roster will be posted once the mod nears completion.

Re: [MOD] Italian Africa Korps

Posted: Sat Sep 22, 2012 12:39 pm
by nikivdd
Scenario list sofar:

01) Training (desert training against Vichy French units), a CharB1(f) and a Somua S35(f) are capturable. 4500PP to buy core units.
02) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
03) El Agheila 1 (probing the furthest line of british advance into Libya).

Re: [MOD] Italian Africa Korps

Posted: Sat Sep 22, 2012 6:59 pm
by airbornemongo101
Awesome...can't wait to try it out.

This will give me an excuse to eat plenty of pasta and drink some good vino in order to get in the proper mind set....MAMA MIA!!! :shock: :wink:

Re: [MOD] Italian Africa Korps

Posted: Sat Sep 22, 2012 7:24 pm
by nikivdd
airbornemongo101 wrote:Awesome...can't wait to try it out.

This will give me an excuse to eat plenty of pasta and drink some good vino in order to get in the proper mind set....MAMA MIA!!! :shock: :wink:
The mod comes with an extra...the expanded database for Italy should be compatible with the official AK.

Re: [MOD] Italian Africa Korps

Posted: Sat Sep 22, 2012 7:50 pm
by airbornemongo101
nikivdd wrote:
airbornemongo101 wrote:Awesome...can't wait to try it out.

This will give me an excuse to eat plenty of pasta and drink some good vino in order to get in the proper mind set....MAMA MIA!!! :shock: :wink:
The mod comes with an extra...the expanded database for Italy should be compatible with the official AK.
Forte!

Re: [MOD] Italian Africa Korps

Posted: Sat Sep 22, 2012 11:26 pm
by naughtybalrog
Did somebody say the Mod comes with wine? Red or white? 'Cause if it's red, I'm in. 8)