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commanders in commander
Posted: Wed Jun 20, 2007 11:47 am
by freeboy
The manual states there is a leadership affective range? where is it ? IE Zhockov, sp?, is a leadership of 8, so is his range 8? And what rating does he actually affect? of the units NOT attached too inside this range?
Re: commanders in commander
Posted: Wed Jun 20, 2007 11:55 am
by firepowerjohan
freeboy wrote:The manual states there is a leadership affective range? where is it ? IE Zhockov, sp?, is a leadership of 8, so is his range 8? And what rating does he actually affect? of the units NOT attached too inside this range?
In the general.txt script are alot of gameplay parameters. The range is 8 and is called
COMMANDER_RANGE 8
Commanders have
leadership
ground attack
gtround defence
Leadership will increase the max effectiveness of units within 8 hexes range.
Ground attack and ground defence will affect battles from/to the exact hex the Commander is on.
A unit with several nearby commanders will get the leadership bonus only from the commander with highest leadership.
This means having a
Commander
5
0
0
and
Commander
7
0
0
near each others is a waste since the "7" will be used instead of the "5".
Posted: Wed Jun 20, 2007 1:08 pm
by freeboy
thanks, so lets talk about my red army corp three hex from Zholov, leadership of eight. What exact affect does my corp get, better defense? etc?
IE "max effectiveness" is not a game term that I understand, please clearify. thanks .. very fun and challenging game imo
Posted: Wed Jun 20, 2007 9:14 pm
by freeboy
bump
Posted: Thu Jun 21, 2007 7:00 am
by firepowerjohan
The effectiveness is a value used in combat, maxEffectiveness is just a theoretical value effectiveness can reach when a unit is totally rested.
You can for instance have maxEffectiveness 80 but effectiveness 0 which means your unit is completely demoralised. Your unit will regain effectievness every turn until reaching the max.
So, lets say you have a fresh unit with maxEff 70 and eff 70. If you deploy Manstein nearby it will get leadership*2=8*2=16 bonus to maxEff so now it has
maxEff 86
eff 70
next turn it will regain abit so maybe
maxEff 86
eff 76
next turn
maxEff 86
eff 80
next
maxEff 86
eff 82
So you do not get the leadership effectiveness gain right away, it takes a few turns.
Posted: Thu Jun 21, 2007 1:01 pm
by syagrius
Does it make a difference putting a leader in a particular unit? For example if I put Rommel on Infantry Corps instead of an armoured corps, is there a penality or does leaders are good on any units?