VIII Corp Westphalian 1812
Corp Commander: Competent 30 Points
24th Division Commander Competent 30 Points
Unit Name
1st Grenadier Line Infantry Superior Drilled Guard Cavalry/Officer
1st Guard Karabiniers Line Infantry Superior Drilled Guard Gun
4th Regiment Line Infantry Average Drilled
1st Heavy Battery Artillery Average Drilled
23rd Division Commander Competent 30 Points
Unit Name
1st Regiment Line Infantry Average Drilled Line Cavalry
2nd Regiment Line Infantry Average Drilled line
3rd Regiment Line Infantry Average Drilled line
1st Jagers Light Infantry Average Drilled line
2nd medium Battery Artillery Average Drilled line
1st Cavalry Division Commander Skilled 50 Points
Unit Name
1st Cuirassiers Heavy cavalry Average Drilled Shock
2nd Cuirassiers Heavy cavalry Average Drilled Shock
1st Hussars Light Cavalry Average Drilled line
1ST Horse Artillery Battery Artillery Average Drilled line
PBI 1
I took this too Roll Call just cause I like the Westphalian Army, expecting to lose all games since this would be my first tournement playing FOG N. It was a steep learning curve, but I learned so much more playing the game than by simply reading the book.
I managed to play over the weekend two french armies one who for some reason had a large amount of German toops with them

and both Russian armies.
Most of the armies had taken large amounts of Infantry and not as far as I saw much Cavalry. One of the Russian armies had mass'es of cannon.
I did'nt do any reports to busy trying to work through the rules, but I have had a think about what I learned from this weekend:
1. I will mostly be defending(was all four games) only having a PBI of 1 almost makes that certain. The terrain was a lot better than FOG AM, the defender laying first and then alternately for the rest ment the defender had a good chance of getting terrain. I gained the large hill in three along with the extra points to your army break
2. I picked a river as this fills a good bit of the table.
3. Don't deploy right up to the 6mu from the table edge, deploy as far back to allow you to move since a defender can move to the 6mu line. This allows you a bit of lee way to react to your opponent.
The army list is as good I'll get using the Westphalians. I've dropped the horse artillery and added a 6 base unit of conscripts.
4. A lot of armies use large units
5. In deploying keep the army tight together its hard to adjust your deployment.
With regard to the Army list above I will I think drop the Horse Artillery Battery and take a large conscript unit instead, more infantry does seem good.
Dave