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LoS Bug?
Posted: Tue Mar 20, 2012 9:55 pm
by Obsolete
I'm not sure what causes this, but I've pointed this issue out before a while ago.
In the Desert Fort scenario what would cause these two units to not be able to shoot at each other in these positions?

Re: LoS Bug?
Posted: Wed Mar 21, 2012 1:10 am
by pipfromslitherine
What terrain does it say the tile above the Crusader is? My guess (and I have a vague memory of this) is that the towers make those tiles blocking.
It's not entirely obvious from looking, for sure. I will flag it as a bug. Not sure if fixing it would affect any in-progress MP games.
Cheers
Pip
Re: LoS Bug?
Posted: Wed Mar 21, 2012 6:25 am
by Obsolete
It just says:
Open Ground (Hill)
Cover Rating: (30%)
Re: LoS Bug?
Posted: Wed Mar 21, 2012 8:22 am
by enric
I reported several cases like this, I remember a case in MP Two Villages a building tile that tanks and vehicles can move and fire through, so, I think one thing is the image you see on the tile and another the effect on LOS.
Re: LoS Bug?
Posted: Thu Mar 22, 2012 6:34 am
by Obsolete
I'm guestimating that either there is some sort of HIDDEN element that maybe got added here during the scenario creation, or there is some LoS glitch that maybe is due to how the vision-blocking terrain is set up on the sides of the squares involved. I keep running into this issue constantly when my opponents insist on making a push for the fort
