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Unit trigger question
Posted: Sat Feb 18, 2012 11:00 am
by bebro
How do I use these to change the behaviour of a particular unit from hold (passive) to active or attack?
I placed a unit set to hold (passive), which should become an attacker when the opposing side has a flag in zone 1. But I don't see any trigger setting for AI change, just for time and map condition. I thought we can change the AI behaviour too, but where?
Re: Unit trigger question
Posted: Sat Feb 18, 2012 11:10 am
by El_Condoro
You'll find these in the Edit, Scenario Parameters, AI Actions dialog box.
Re: Unit trigger question
Posted: Sat Feb 18, 2012 11:14 am
by bebro
Thx a lot.
Re: Unit trigger question
Posted: Sat Feb 18, 2012 11:21 am
by nikivdd
bebro wrote:How do I use these to change the behaviour of a particular unit from hold (passive) to active or attack?
I placed a unit set to hold (passive), which should become an attacker when the opposing side has a flag in zone 1. But I don't see any trigger setting for AI change, just for time and map condition. I thought we can change the AI behaviour too, but where?
The units that should change from passive to attacker should receive a zone too. Let's say zone 2. Or even if you all give them the same name, but i think what i show on the screenshot is easiest.
Go to Scenario parameters, chose actions, Add AI action. Allied groundunits (your opponent) in a particular zone (here 2 in the example) should change to Attacker. Next: when should they change?
Click on Edit trigger, than add map condition. The answer to your question. When the axis took a flag, designated as zone 1.
I hope this is the correct answer to your query.
Re: Unit trigger question
Posted: Sat Feb 18, 2012 11:28 am
by bebro
Thx, found it
