early tercio in early tyw german catholics - any use?
Posted: Sat Jan 28, 2012 2:02 am
These units seem awfully expensive and fall on that unfortunate break where they don't count as a GBG. Anyone tried using them? Results to report?
Thanks for the report. For Till's veterans at 120 points though, that's 2.5 6pak p&s units. Maybe worth toying around with I guess.Blathergut wrote:Deadtorius has been running Tilly's veterans every game. They take a horrendous beating before ever breaking. I've managed a couple times to overwhelm flanks with horse but then have had nowhere to go since all that was near was those cursed ETs. Hitting one with two Swedish brigades has killed one a couple times, but it came down to whoever lost the next base broke. They are almost impossible to beat with the little 6pak pike and shotte units.
timmy1 wrote:Have you tried fortifications with Heavy or Medium Artillery behind? Combined with dragoons / LH to channel/slow the Tercios, that might work.
I've tried fortifications and they are very easy to avoid. Putting the guns behind fortifications mean you cannot pivot them either. Guns & fortifcations are more useful as an area denial weapon.Blathergut wrote:Ah, my problem is fortifications and artillery behind them just isn't enjoyable as a game to me. I like to get into it instead. So as tempting as it is to place down 12 field fortifications and then 4 heavy arty and 2 med arty plus supporting 6paks, and then grind away at a couple superior tercios, it ain't gonna happen.
This is true enough. That big Ottoman artillery park can be avoided, even with 4 Tercios as I demonstrated last game.stecal wrote:I've tried fortifications and they are very easy to avoid. Putting the guns behind fortifications mean you cannot pivot them either. Guns & fortifcations are more useful as an area denial weapon.Blathergut wrote:Ah, my problem is fortifications and artillery behind them just isn't enjoyable as a game to me. I like to get into it instead. So as tempting as it is to place down 12 field fortifications and then 4 heavy arty and 2 med arty plus supporting 6paks, and then grind away at a couple superior tercios, it ain't gonna happen.
I've tried FF with both Burgundians in FoG:AM and Venetians in FoG:R. They were marginally useful with the Burgundians, and should have been with the Venetians, but were worse than useless. I think I really have to rethink the Venetian list.deadtorius wrote:I kept one on the left flank as an anchor to keep the enemy cav at bay, the rest motored forwards double moving as often as was possible and they did ram their way down the Protestants throats. Not much subtlety in that one just run straight in and mix it up. Of course it helped a whole lot that I surprisingly made every death roll on the way in. Blathergut was rolling hot with his artillery, 1 or 2 hits per turn as I rolled across the table, but to no avail. Wish I could roll like that in every game![]()
when you are lucky it really hurts your opponent.
One of these days I might try some FF's see if they can work or not.
I think "armies of average" like Burgundians & Venetians would benefit hugely from a Great Commander giving them +2 vs shooting CTs. A GC also means you will likely win initiatiative and can put down a river or coastline to protect one flank of your fortification line and also deploy last -- those guns dont have to go behind the fortifications, which can serve as a bluff and instead put some av or poor shooters there.Niceas wrote:I've tried FF with both Burgundians in FoG:AM and Venetians in FoG:R. They were marginally useful with the Burgundians, and should have been with the Venetians, but were worse than useless. I think I really have to rethink the Venetian list.deadtorius wrote:I kept one on the left flank as an anchor to keep the enemy cav at bay, the rest motored forwards double moving as often as was possible and they did ram their way down the Protestants throats. Not much subtlety in that one just run straight in and mix it up. Of course it helped a whole lot that I surprisingly made every death roll on the way in. Blathergut was rolling hot with his artillery, 1 or 2 hits per turn as I rolled across the table, but to no avail. Wish I could roll like that in every game![]()
when you are lucky it really hurts your opponent.
One of these days I might try some FF's see if they can work or not.
Probably depends on the army.
Certainly worth a try.stecal wrote:I think "armies of average" like Burgundians & Venetians would benefit hugely from a Great Commander giving them +2 vs shooting CTs. A GC also means you will likely win initiatiative and can put down a river or coastline to protect one flank of your fortification line and also deploy last -- those guns dont have to go behind the fortifications, which can serve as a bluff and instead put some av or poor shooters there.Niceas wrote:I've tried FF with both Burgundians in FoG:AM and Venetians in FoG:R. They were marginally useful with the Burgundians, and should have been with the Venetians, but were worse than useless. I think I really have to rethink the Venetian list.deadtorius wrote:I kept one on the left flank as an anchor to keep the enemy cav at bay, the rest motored forwards double moving as often as was possible and they did ram their way down the Protestants throats. Not much subtlety in that one just run straight in and mix it up. Of course it helped a whole lot that I surprisingly made every death roll on the way in. Blathergut was rolling hot with his artillery, 1 or 2 hits per turn as I rolled across the table, but to no avail. Wish I could roll like that in every game![]()
when you are lucky it really hurts your opponent.
One of these days I might try some FF's see if they can work or not.
Probably depends on the army.
25mm is a completely different game from 15mm. Completely.deadtorius wrote:perhaps you need to run them so they anchor on impassible or arch around a bit to make a solid bent line so your opponent has a harder time to get around them. I think it would be very different in 15mm than the 28mm we play. We can fill almost a solid line on a 4x8 table with just our troops, not much wiggle room when we get up to or over 1000 points. our normal game is around 800 gives a bit of room.