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If you had only one wish to improve Panzercorps...

Posted: Tue Dec 20, 2011 11:03 am
by Ritterkreuz
If you had only one wish for Panzercorps improvement, what would it be?

Mine would be an advanced AI mode where AI spends much more time in thinking and hence reacts more flexible and challenging, more manoeuvering with less overwhelming odds. I'd be happy to wait 5mins or so for the AI to sort out its opportunities and optimize.
That would be on top of my wishlist.

How about you?

Posted: Tue Dec 20, 2011 11:39 am
by impar
5 minutes waiting period? No, thanks.

I would be happy if AI fired with artillery before attacking with other unit.

Posted: Tue Dec 20, 2011 12:12 pm
by soldier
I'd vote for some alterations to the way infantry combat is handled.
Every troop has the same close defense rating and experience doesn't do much so it seems a bit like the clone wars. I also think the 43 wehrmacht and guards are a bit too lethal against tanks in close quarters since the last patch.

Posted: Tue Dec 20, 2011 12:40 pm
by impar
Heavy infantry being lethal in close quarters against Armour can only be good. :)

Posted: Tue Dec 20, 2011 1:23 pm
by soldier
Heavy infantry being lethal in close quarters against Armour can only be good.
I agree that its a good thing that troops are stronger against armour in close terrain than they were in the previous patch but its about balance. Even standard 43 wehrmacht infantry will always destroy at least half a tank division if attacked and will often take out 6 or 7 without loosing any strength. Send in 30 tanks against a Grenadier or Guard on even the lowest entrenchments and you may end up with about 10 left over... total carnage, everytime. Granted its not a very wise strategy and infantry should be dangerous and tough to dig out but early shreck and faust weapons had many limitations and were not quite so devastating. It took some brave and experienced troops to use them effectively.

Any way i don't wan't to go off topic. I just think theres lots of work to be done for infantry combat in general with the way Panzer Corps stands at the moment.

Posted: Tue Dec 20, 2011 1:24 pm
by brettz123
I would also like better AI. The AI is really bad at coordinating attacks. I would also like another difficulty level that gives the computer more prestige and more units. I really don't like any of the three additional AI levels as they are right now. Rommel is probably the most intereting with Guderian just ending up being annoying and Manstein just isn't my thing. I have always hated how designers make a game harder by increasing the strenght of enemy units.

Posted: Tue Dec 20, 2011 3:52 pm
by Rood
A better AI aswell. Not that the current one is bad at all (it's considerably better than in PG).
But as mentioned above, coordinated attacks could be better.

And one day I'm gonna sit down to really write up all my wishes for the game, mostly UI enhancements and a few game mechanics changes.
One day... :D

Posted: Tue Dec 20, 2011 4:00 pm
by billmv44
I'd like to see an Africa DLC.

No way do I want to wait 5 min for a response from the AI. If someone has an older computer that would be much longer. I like the path they are on now. The variety of the missions is adding to the challenge.

Posted: Tue Dec 20, 2011 5:55 pm
by Longasc
I would like to see the totally random SE unit system changed.

Posted: Tue Dec 20, 2011 6:35 pm
by huertgenwald
PzC going Open Source :twisted: :mrgreen:

Posted: Tue Dec 20, 2011 9:24 pm
by nikivdd
To see the AI no longer attacking in an "unvulcan" way 8)

Posted: Tue Dec 20, 2011 10:43 pm
by brettz123
Longasc wrote:I would like to see the totally random SE unit system changed.
What do you suggest as a replacement?

Posted: Wed Dec 21, 2011 6:39 am
by Razz1
Reduce the extreme range in the random generator.

It does not even out in a scenario and definitely not in multiplayer.

There just isn't enough combats to make the combats even out.

Posted: Wed Dec 21, 2011 7:01 am
by OmegaMan1
I'd like to be able to access the scenario briefing while actually playing the mission. Old minds have a harder time recalling what the good field marshall said... :wink:

Posted: Wed Dec 21, 2011 8:07 pm
by boredatwork
If I could wish for *any* improvement it would be change the combat resolution from a casualty heavy model to a more realistic permanent supression model along the lines of Fantasy General - instead of losses units suffer disruption like effects that require doing nothing for a turn to stop and reorganise. Actual losses would drop significantly as would the likelyhood of losing units to a single round of combat (ie before you have a chance to intervene). Scenario balance would be easier to achieve as much less prestige would be required for repairs, allowing for more predictable allocations to core upgrades.


If I was wishing for an improvement I might actually convince the devs to implement it would be the ability to reform lost core units with 0 experience, 0 leaders, 10 strength, but medals and history intact.

Posted: Fri Dec 23, 2011 5:00 am
by Vaughn
I'm not sure if this is the most important improvement to me, but it is the first one I thought of.

Trains.

Excellent idea. I love it. But it just doesn't seem as useful as I thought it would be. Something is missing. All of my core units have much better transport by the 2nd or 3rd scenario.

I don't know what the fix would be though. More aux units to transport to the front. Perhaps being able to load/travel/unload faster. Perhaps allowing units to only load in cities, but allow them to disembark at any point along the rail line. Someone much smarter than me would have to figure that one out.

Posted: Fri Dec 23, 2011 9:32 am
by impar
Vaughn wrote:I don't know what the fix would be though. More aux units to transport to the front. Perhaps being able to load/travel/unload faster. Perhaps allowing units to only load in cities, but allow them to disembark at any point along the rail line. Someone much smarter than me would have to figure that one out.
Having an unit that ends a turn in a train on a city start the next turn disembarked would be great.

Posted: Fri Dec 23, 2011 2:44 pm
by Grenadier79
I would like a new multiplayer option. Where you can play without PBEM but just like a LAN game. (hotseat over the internet)

Re: If you had only one wish to improve Panzercorps...

Posted: Fri Dec 23, 2011 7:14 pm
by Ballermann
Ritterkreuz wrote: Mine would be an advanced AI mode...
Here i found today Mines and Seamines, maybe is that what you need:

http://www.designmodproject.de/forum/vi ... 3#p1038313

Posted: Sat Dec 24, 2011 6:40 am
by flakfernrohr
Increase the capacity of the AI to be more sophisticated.