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Updated open beta 3 available!
Posted: Wed Sep 14, 2011 1:45 pm
by IainMcNeil
Hi guys
an updated open beta is available. To grab it go to :
http://slitherine.com/forum/viewtopic.php?t=27717
This is hoped to be the final beta before release so let us know if you have any issues.
Posted: Wed Sep 14, 2011 1:49 pm
by VPaulus
Thanks devs, for all the hard work.
Posted: Wed Sep 14, 2011 2:25 pm
by BriteLite
Thanks Ian. Downloading now.
Posted: Wed Sep 14, 2011 6:34 pm
by monkspider
Windowed mode, rejoice!

Posted: Wed Sep 14, 2011 11:13 pm
by collegeprof86
Thanks for the update beta!
I do have perhaps a suggestion
as far as victory conditions, i just played the sea lion campaign, and within the 19 turns that scenario lasts, i wiped the RAF and royal navy off the map, captured the entire london city area, and surrounded the single objective point left, the one in the far upper left corner (I forgot the name already), and was within 1 turn of capturing it, thus fulfilling the terms of the objectives.
Realisitically, there should be perhaps a more thorough shake down on assigning victories or not... like destroyed units ratios of both sides, perhaps point values of each unit figured into the calc of those remaining at the end of the set time, and number of minor cities held. To clear the skies of the air force and the seas of the navy, and to capture most minor cities and all but one major objective, and to be within 1 single turn of achieving the final objective capture, yer be told at the end of the game, it was an allied victory, seems unreal to me.
Ideas, comments, would be appreciated. I love that a set battle can be finished in a few hours at most, and its very easy to do and to customize by building new units (like fighters to get air superiority).
Thanks again
Posted: Wed Sep 14, 2011 11:24 pm
by Kerensky
collegeprof86 wrote:Thanks for the update beta!
I do have perhaps a suggestion
as far as victory conditions, i just played the sea lion campaign, and within the 19 turns that scenario lasts, i wiped the RAF and royal navy off the map, captured the entire london city area, and surrounded the single objective point left, the one in the far upper left corner (I forgot the name already), and was within 1 turn of capturing it, thus fulfilling the terms of the objectives.
Realisitically, there should be perhaps a more thorough shake down on assigning victories or not... like destroyed units ratios of both sides, perhaps point values of each unit figured into the calc of those remaining at the end of the set time, and number of minor cities held. To clear the skies of the air force and the seas of the navy, and to capture most minor cities and all but one major objective, and to be within 1 single turn of achieving the final objective capture, yer be told at the end of the game, it was an allied victory, seems unreal to me.
Ideas, comments, would be appreciated. I love that a set battle can be finished in a few hours at most, and its very easy to do and to customize by building new units (like fighters to get air superiority).
Thanks again
This would require implementing variables into the editor, which is a functionality that does not exist yet, but it's something we've talked about on the game's wishlist.

Posted: Thu Sep 15, 2011 12:01 am
by collegeprof86
Thanks for the very quick reply, and also for including all of us in the open beta...
Posted: Thu Sep 15, 2011 10:10 am
by Molve
I would be happy to discuss some sense into how a marginal Sea Lion victory ends in you being thrown off the island anyway, but feel this is not the proper thread to do it in. Feel free to start a new thread on the subject, collegeprof86!
