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Beta patch available

Posted: Fri Sep 09, 2011 4:42 pm
by IainMcNeil
viewtopic.php?t=27717

This is now an open beta and anyone can participate if you have the full game.

Posted: Fri Sep 09, 2011 4:47 pm
by Xerkis
Awesome!
Thanks for the hard work.

Posted: Fri Sep 09, 2011 5:22 pm
by rezaf
I have to admit that I'm more than a little underwhelmed with the changelog.
The (very few!) issues I have with PzC remain unaddressed.

Well, on the positive side, I do only have insignificant issues, and PzC shipped in a very presentable way.
Very polished.

I do hope you guys flex your developer muscles a little more for future patches, though.

That said...
Xerkis wrote:Thanks for the hard work.
Seconded.
_____
rezaf

Posted: Fri Sep 09, 2011 6:00 pm
by PG2000
I fully agree with rezaf! Will there be some further improvements (not only bug fixes) in future ??
Ideas have been enough reported in this forum.

Nevertheless, the patch is of course very welcome !!

Thank you for your work!!!

Posted: Fri Sep 09, 2011 6:09 pm
by asrn
I've encounterd a 'problem' with the beta.

I use two Syncmaster 2494 screens side by side.

I tried stretching the window from the right over the left screen, but when I tried pulling it back over to the right again, I could not see the right side of the setup, but I did see a large swath of black border from when I 'over stretched' the map.

Only when I wen to the task bar to shink/expand the window did it clear up.

FYI

Posted: Fri Sep 09, 2011 8:37 pm
by impar
I see we can keep two installations of PzC. Good!

Where is that installation image? The one with the Panther?

Posted: Fri Sep 09, 2011 10:05 pm
by impar
Some unit tweaks.

Pionieres now have a 3 Hard Attack, was 5.
Bruckenpionieres now have 8 Ground Defense, was 10.
PzIA/B now have 3 Soft Attack, was 1.
SdKfz 251 now have 6 Air Defense, was 4.

There may be more.

Posted: Fri Sep 09, 2011 10:07 pm
by Kerensky
There are many unit stat tweaks (I don't have the whole list handy ATM), although the focus so far has primarily extended to Early War equipment.

Posted: Fri Sep 09, 2011 10:15 pm
by IainMcNeil
Patches are primarily to fix bugs but we will add some features if we get time. I think there may have been unrealistic expectations by the posts here. It has taken a lot of time to make the changes and generally support the game. The team has been working full time on it.

Posted: Fri Sep 09, 2011 11:40 pm
by VPaulus
It's an important patch, specially for multiplayer.
Thanks for all your work.

Posted: Fri Sep 09, 2011 11:56 pm
by monkspider
I would love to see the full tweak list if you ever have a chance to post it Kerensky. Thanks for the hard work guys! A nice list of changes. Glad to hear the bugs are squashed and the option to restart the scenario is a nice one!

Posted: Sat Sep 10, 2011 12:04 am
by Fimconte
impar wrote:Some unit tweaks.

Pionieres now have a 3 Hard Attack, was 5.
Bruckenpionieres now have 8 Ground Defense, was 10.
PzIA/B now have 3 Soft Attack, was 1.
SdKfz 251 now have 6 Air Defense, was 4.

There may be more.
rezaf wrote:Image
My Pioneers! How could you!

Still doesn't change the fact that they are superior to Grenadiers...

Posted: Sat Sep 10, 2011 12:57 am
by impar
Fimconte wrote:Still doesn't change the fact that they are superior to Grenadiers...
Yep. Still the better choice.
But the 3 Soft Attack on PzI surprised me. Compared to 2 Soft Attack of PzII.

Posted: Sat Sep 10, 2011 1:14 am
by Kerensky
We want the PZIs to be more useful, so they have very strong soft attack ratings to reflect their MG armament.
The PzII is more general purpose than the PZ I, so it does everything a little better except for attacking soft targets. So the PZ II is arguably 'better' but it doesn't make the PZ I completely obsolete.

The 38T is just flat out better than the I and II, but it also comes as the highest cost.

So each unit has some useful purpose (Is are decent against soft targets, IIs, are better against light tanks but less effective against say an artillery piece), although there is no escaping the reality that better historical equipment comes with better in game combat performance. If you want the best though, you are going to have to pay for it at least. :)

Posted: Sat Sep 10, 2011 2:30 am
by Fimconte
Do 38T's still upgrade into PzIII?

If not, will you consider making it upgradeable into Hetzer or Marder III's later?

Posted: Sat Sep 10, 2011 7:16 am
by monkspider
I am really glad that you gave the early panzers a nice boost. One thing I have noticed is that the anti-tank units still seem overpriced. The towed anti-tank that you can buy in the beginning still costs nearly double the price of a Panzer IA, and the Panzer 1A is much more useful, especially now.

Posted: Sat Sep 10, 2011 10:49 am
by rezaf
Fimconte, that's a misquote - I never posted that image in this thread!
(Fimconte correctly pointed out that I posted it elsewhere, though)

As for the patch, I didn't expect new content as in new units, missions, campaigns or whatnot, but some fixes/improvements to the editor, for example, would have been nice.
Moddir support is another thing, as is the ability to run custom campaigns from within the game without replacing one of the stock campaigns.

Also, there's quite a few smallish improvements that have been discussed over the months, and often met a reply of "we'll consider adding that later" or "we're working on that".
Guess that's why you forbad Rudankort further fraternization with players on the forums, he might have been a tad too likely to give a reply along those lines. :wink:

Anyway, while other developers don't frown upon adding free content in a patch, I don't expect you to, and can totally live with you reserving such stuff for DLC/addon affairs, but I think expecting some "official" fixes to problems I hinted at above is more than reasonable.
_____
rezaf

Posted: Sat Sep 10, 2011 11:02 am
by Fimconte
rezaf wrote:Fimconte, that's a misquote - I never posted that image!
_____
rezaf
<Dramatic> Or is it?

Posted: Sat Sep 10, 2011 11:04 am
by rezaf
Fimconte wrote:
rezaf wrote:Fimconte, that's a misquote - I never posted that image!
_____
rezaf
<Dramatic> Or is it?
Fimconte, that's a misquote, I never denied posting that image!

Seriously, I meant to write in this thread, sorry.
_____
rezaf

Posted: Sat Sep 10, 2011 5:41 pm
by impar
Kerensky wrote:We want the PZIs to be more useful, so they have very strong soft attack ratings to reflect their MG armament.
The PzII is more general purpose than the PZ I, so it does everything a little better except for attacking soft targets. So the PZ II is arguably 'better' but it doesn't make the PZ I completely obsolete.

The 38T is just flat out better than the I and II, but it also comes as the highest cost.

So each unit has some useful purpose (Is are decent against soft targets, IIs, are better against light tanks but less effective against say an artillery piece), although there is no escaping the reality that better historical equipment comes with better in game combat performance. If you want the best though, you are going to have to pay for it at least. :)
Although I understand your "usefulness" point and appreciate the difficulty of balancing low tier units, the 3 Soft Attack of PzI seems excessive compared to the other initial Panzers models. PzI was obsolete in 1939, it was never intended to be a battle tank, more like a training and experience gathering for the german army.