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German Campaign

Posted: Mon Aug 22, 2011 7:21 pm
by nikivdd
The new v1.04 has better scenario options that the previous versions.
The old German Campaign is no longer available. Something new will come instead.

Posted: Mon Aug 22, 2011 8:25 pm
by nikivdd
First screenshot, first scenario. 03/1938. Germany vs Republican Spain.
Image

Second screenshot, second scenario 05/1938. Germany vs Italy (wargame)
Mussolini gifts a fully operational italian infantry unit as part of the player's core.
Image

Posted: Mon Aug 22, 2011 9:05 pm
by Fritz
I have a good feeling since the Italien campaign was very good.
But please dont make the maps too big. :D

Posted: Tue Aug 23, 2011 4:56 am
by nikivdd
Fritz wrote:But please dont make the maps too big. :D
sofar size of maps are between 20x20 and 35x35 (danzig standalone scenario was 40x80)

Posted: Thu Aug 25, 2011 4:41 am
by Fritz
When I start the campaign, I can't select the difficutly. The screen is skipped. :cry:

Posted: Thu Aug 25, 2011 5:13 am
by AgentX
Fritz wrote:When I start the campaign, I can't select the difficutly. The screen is skipped. :cry:
Yes, I was going to note that, too. I believe it's due to using the tutorial portion of the campaign which doesn't allow for a difficultly setting. Same thing with any other mod that uses it. I understand the reasoning: it allows the standard stock campaigns to stay in place. However, then you have the no difficulty setting problem and other possible problems if the equipment file was also modified. Actually, using the Generic Mod Enabler is the best way to go. Then the modders would be free to modify the standard campaign (plus equipment and other files) which would allow the use of difficulty settings in their mods. GME is a great app and everyone that wants to play Panzer Corps mods should be using it. Highly recommended.

Posted: Thu Aug 25, 2011 6:07 am
by nikivdd
@Fritz, @AgentX

Thanks for bringing this to my attention. I will have a look into it.

@AgentX Checked your map and scenario, definately a hell of a ride :)

Posted: Thu Aug 25, 2011 4:21 pm
by nikivdd
Update 25/08/11: start fix

Posted: Sat Aug 27, 2011 2:10 pm
by nikivdd
update 27/08/11

Posted: Sun Aug 28, 2011 2:09 pm
by Fritz
Comment:

Gdynia (V 0.20):
Nice small and fast map.
Score 9 of 10.
Btw did Poland have a submarine?

Posted: Sun Aug 28, 2011 2:29 pm
by nikivdd
Fritz wrote:Comment:

Gdynia (V 0.20):
Nice small and fast map.
Score 9 of 10.
Btw did Poland have a submarine?
(quote)The Polish Navy would support the coastal defence with 1 destroyer (ORP Wicher; 3 other destroyers had been evacuated from the Baltic Sea during Plan Peking), 1 heavy minelayer (ORP Gryf) and several submarines and smaller surface ships (end quote)

For the size of the scenario i picked 2 destroyers and one submarine.....

Posted: Sun Aug 28, 2011 4:55 pm
by Fritz
Comment Warszawa (V 0.20):

Real nice design. Plays very well.
Score 10 of 10.

Comment Brzesc (V 0.20):
The fortress is way too strong. None of my units: tank, infantry or artillery can harm it.

Posted: Sun Aug 28, 2011 7:02 pm
by nikivdd
Fritz wrote:
Comment Brzesc (V 0.20):
The fortress is way too strong. None of my units: tank, infantry or artillery can harm it.

I could do it, i'm sure you can :). I playtested it 5 times at least and it is not impossible to get a decisive.

1)Don't attack the fortress from a river hex (only when the strength of the fortress is 3 or below)
2)Keep pounding that artillery
3)Retreat units with casualties, replace them with "full" units, replacements to the retreated units and then switch roles again
Losing units is unfortunately a part of war.
Too easy scenario's are no fun either.

General tactics is to close in from three sides, top and bottom group should cross the river asap. Quickly take the victory hex in front of the river. Keep one unit in the city and divert the rest across the river (left via the road, right via a bridge engineer).

Posted: Mon Aug 29, 2011 5:39 am
by Fritz
Well actually I defeated all other units and surrounded the fortress completly. Still I couldnt harm it. The defense stats are very high, like a Tiger tank.

Posted: Mon Aug 29, 2011 7:32 am
by nikivdd
Fritz wrote:Well actually I defeated all other units and surrounded the fortress completly. Still I couldnt harm it. The defense stats are very high, like a Tiger tank.

The units also require direct artillery support when attacked.
When i was playing i had 2x10,5 artillery units and one self-propelled artillery unit as support.

Posted: Mon Aug 29, 2011 7:34 am
by Fritz
I had 4 artillery at the endfight.

Posted: Mon Aug 29, 2011 8:33 am
by nikivdd
Fritz wrote:I had 4 artillery at the endfight.
I send you the link with brzesc.pzscn with a "normal" strongpoint.

Posted: Mon Aug 29, 2011 2:54 pm
by Fritz
Not necessary.

I finally made DV but I had to reload 20 times. This is not how it should be. :roll:

My score: 5 of 10 points

Posted: Mon Aug 29, 2011 3:28 pm
by nikivdd
Fritz wrote:Not necessary.

I finally made DV but I had to reload 20 times. This is not how it should be. :roll:

My score: 5 of 10 points
You're right, so many tries to get a win, is no fun.
It is simple, if nobody posts feedback, than i assume the scenario is playable.
I am glad that you are sharing your remarks so that i can make adjustments.
I will post the other version later today.
Thanks a lot :)

Posted: Tue Aug 30, 2011 12:48 am
by gnarwhalsam
After Suomussalmi the next scenario doesn't load properly. I am able to read the briefing and then the map is just black and I can't even quit the game. Other than that the campaign has been really fun and well made. Really hope there is a fix for my problem so I can continue the campaign.